
Foundations of 3D Graphics Programming
Using JOGL and Java3D
Springer (Publisher)
Published on 11. August 2006
Book
Hardback
XIV, 293 pages
978-1-84628-185-3 (ISBN)
Article exhausted; check for reprint
Description
This new reference text offers a shortcut to graphics theory and programming using JOGL, a new vehicle of 3D graphics programming in Java. It covers all graphics basics and several advanced topics, without including some implementation details that are not necessary in graphics applications. It also covers some basic concepts in Java programming for C/C++ programmers. The book is designed as quick manual for scientists and engineers who understand Java programming to learn 3D graphics, and serves as a concise 3D graphics textbook for students who know programming basics already.
More details
Edition
1st Edition.
Language
English
Place of publication
London
United Kingdom
Target group
College/higher education
Professional and scholarly
Illustrations
34
139 s/w Abbildungen, 34 farbige Abbildungen
139 black & white illustrations, 34 colour illustrations, 37 black & white halftones, 102 black & white line drawings
Dimensions
Height: 23.5 cm
Width: 18.1 cm
ISBN-13
978-1-84628-185-3 (9781846281853)
DOI
10.1007/1-84628-597-6
Schweitzer Classification
Other editions
New editions

Book
09/2008
2nd Edition
Springer
€106.99
Shipment within 15-20 days
Content
Transformation and Viewing.- Color and Lighting.- Blending and Texture Mapping.- Curved Models.- Programming in Java3D.- Advanced Topics.