
Building Apps for the Universal Windows Platform
Explore Windows 10 Native, IoT, HoloLens, and Xamarin
Ayan Chatterjee(Author)
APress
Published on 1. July 2017
Book
Paperback/Softback
XV, 270 pages
978-1-4842-2628-5 (ISBN)
Description
Develop Windows 10 applications faster and more efficiently using the Universal Windows Platform. You will use Xamarin to create apps for macOS, iOS, and Android devices.
Building Apps for the Universal Windows Platform is a complete guide covering PCs, tablets, phones, and other devices such as HoloLens. You will use Windows 10 to develop apps for desktop, mobile, holographic, wearable, and IoT devices. You will reuse code to easily create cross-platform apps.
What You Will Learn- Design and develop apps using Visual Studio and Blend
- Create Cortana-enabled apps for a hands-free experience
- Build IoT apps and apps for wearables such as the Microsoft HoloLens
- Monitor apps post-publication to gain insights from actionable data using Windows Store Analytics and Azure
Professional developers working independently orin a team on Windows 10 applications, and students coming into the world of software development
More details
Edition
First Edition
Language
English
Place of publication
Berkeley
United States
Target group
Professional and scholarly
Illustrations
23 s/w Abbildungen, 175 farbige Abbildungen
XV, 270 p. 198 illus., 175 illus. in color.
Dimensions
Height: 235 mm
Width: 155 mm
Thickness: 16 mm
Weight
441 gr
ISBN-13
978-1-4842-2628-5 (9781484226285)
DOI
10.1007/978-1-4842-2629-2
Schweitzer Classification
Other editions
Additional editions

Ayan Chatterjee
Building Apps for the Universal Windows Platform
Explore Windows 10 Native, IoT, HoloLens, and Xamarin
E-Book
06/2017
APress
€34.99
Available for download
Person
Ayan Chatterjee
has over four years of experience developing for Windows Store, five years of research, and is personally involved with Windows Store for Business (previously known as MSADP within Microsoft). He holds a Master of Technology in Computer Science and has been contributing to several enterprises involved with Windows Store.
Content
Chapter 1: Introduction to Windows Universal.- Chapter 2: Elementary Concepts.- Chapter 3: Windows 10 Experience.- Chapter 4: Windows with Mouse and Keyboard.- Chapter 5: Windows with Touch.- Chapter 6: Internet of Things (IoT).- Chapter 7: Wearables.- Chapter 8: Windows 10 for Advanced Users.- Chapter 9: Cross Platform with Xamarin.- Chapter 10: Store Ready.- Chapter 11: Application Analytics.