
Advances in Computer Games
16th International Conference, ACG 2019, Macao, China, August 11-13, 2019, Revised Selected Papers
Springer (Publisher)
Published on 20. December 2020
Book
Paperback/Softback
XIII, 181 pages
978-3-030-65882-3 (ISBN)
Description
This book constitutes the refereed post-conference proceedings of the 16th International Conference on Advances in Computer Games, ACG 2019, held in Macao, China, in August 2019.
The 12 full papers presented together with 2 invited papers were carefully reviewed and selected from 19 submissions. The selected papers are devoted to topics such as cooperation; single player games; mathematical approaches; nonogram: general and specific approaches; and deep learning.
More details
Series
Edition
1st ed. 2020
Language
English
Place of publication
Cham
Switzerland
Publishing group
Springer International Publishing
Target group
Professional and scholarly
Illustrations
43 s/w Abbildungen, 46 farbige Abbildungen
XIII, 181 p. 89 illus., 46 illus. in color.
Dimensions
Height: 235 mm
Width: 155 mm
Thickness: 11 mm
Weight
306 gr
ISBN-13
978-3-030-65882-3 (9783030658823)
DOI
10.1007/978-3-030-65883-0
Schweitzer Classification
Other editions
Additional editions

Tristan Cazenave | Jaap van den Herik | Abdallah Saffidine
Advances in Computer Games
16th International Conference, ACG 2019, Macao, China, August 11-13, 2019, Revised Selected Papers
E-Book
12/2020
Springer
€53.49
Available for download
Persons
Content
Advice are useful for game AI : Experiments with alpha-beta search players in shogi.- Reducing Partner's Cognitive Load by Estimating the Level of Understanding in the Cooperative Game Hanabi.- Making a Better Game: The History of Cluster.- Improving Human Players' T-Spin Technique in Tetris with Procedural Problem Generation.- A Further Investigation of Neural Network Players for Game 2048.- A Novel Application for Game Tree Search - Exploiting Pruning Mechanisms for Quantified Integer Programs.- New Hex Patterns for Fill and Prune.- Solving Cram using Combinatorial Game Theory.- Exploiting Game Decompositions in Monte Carlo Tree Search.- On Efficiency of Fully Probing Mechanisms in Nonogram Solving Algorithm.- Net2Net Extension for the AlphaGo Zero Algorithm.- Designing policy network with deep learning in turn-based strategy games.- Steps towards Strongly Solving 7x7 Chinese Checkers.- The Ludii General Game System: Interactive Demonstration.