
Explorations in Art and Technology
Springer (Publisher)
Published on 30. April 2002
Book
Hardback
XVI, 304 pages
978-1-85233-545-8 (ISBN)
Description
Discusses how new digital art work can be developed, and looks at the implications for art and future technologies.
Reviews / Votes
"It makes a useful and important contribution. This is the best update on the continuing dance between artists and technologists. It should inspire and motivate more collaborative experiences. Bravo!!"Ben Shneiderman, University of Maryland, author of Leonardo's Laptop
"A thought-provoking overview of art-and-technology. You don't have to be a techno-freak to be intrigued. You just have to be interested in human beings: how we interact with our environment, how we see ourselves in relation to it, and how we tell the difference in the first place."
Margaret Boden, OBE, University of Sussex, author of The Creative Mind: Myths and Mechanisms
"Interactions between art, design and technology have been topics that surfaced frequently throughout the twentieth century. For many artists and designers new technology whether in photography, printing, video or computing has posed new challenges and created new opportunities. Others have simply tried to reject technology as alien and intrusive. At the beginning of the twenty-first century, this book offers both a review and a fresh start. Its most important contribution is that it provides not only examples of art works created with (or sometimes by) computers, but also the reflections and insights of the artists who have engaged in these interactions with technology. These case studies provide a new basis for exploring the creative process."
Professor Nigel Cross, Open University Design Faculty, and Editor of Design Studios
More details
Edition
2002 ed.
Language
English
Place of publication
London
United Kingdom
Target group
Professional and scholarly
Research
Illustrations
XVI, 304 p.
Dimensions
Height: 241 mm
Width: 160 mm
Thickness: 23 mm
Weight
653 gr
ISBN-13
978-1-85233-545-8 (9781852335458)
DOI
10.1007/978-1-4471-0197-0
Schweitzer Classification
Other editions
Additional editions

Linda Candy | Ernest Edmonds
Explorations in Art and Technology
Book
09/2012
Springer
€149.79
Article exhausted; check for reprint
Content
1. Context.- 2. Environment.- 3. Research.- 4. Collaboration.- 5. Practice.- 6. Windows to a New Dimension.- 7. A Million Millennial Medicis.- 8. Structure in Art Practice.- 9. Generative Art.- 10. From Zombies to Cyborg Bodies: Extra Ear, Exoskeleton and Avatars.- 11. Tears in the Connective Tissue.- 12. Algorithmic Fine Art: Composing a Visual Arts Score.- 13. An Observer's Reflections: The Artist Considered as Expert.- 14. Realizing Digital Artworks.- 15. Being Supportive.- 16. Working with Artists.- 17. Creating Graspable Water in Three-Dimensional Space.- 18. The Artist as Digital Explorer.- 19. Hybrid Invention.- 20. Contemporary Totemism.- 21. The Illusion and Simulation of Complex Motion.- 22. The Computer: An Intrusive Influence.- 23. Switched On.- 24. The Color Organ and Collaboration.- 25. Digital Spirituality.- 26. Integrating Computers as Explorers in Art Practice.- 27. Deconstructing the Norm.- 28. Shifting Spaces.- 29. Going Somewhere Else.- 30. New Directions for Art and Technology.- 31. Defining Interaction.- Biographical Notes.- Colour Plates.