
Virtual Reality Audio
A Guide to Immersive Sound in Virtual Experiences
Routledge (Publisher)
1st Edition
Published on 23. April 2026
Book
Hardback
216 pages
978-0-367-49899-3 (ISBN)
Description
Virtual Reality Audio: A Guide to Immersive Sound in Virtual Experiences takes you inside the world of immersive sound in VR, revealing how it transforms music, film sound, and game audio through practical examples and rich aesthetic, technical, and historical insights.
Readers will discover the perceptual foundations of immersive sound and its development into an inextricable part of virtual experiences today, before diving into hands-on examples that explore cutting-edge applications of VR audio across multiple disciplines. This book is accessible for a wide range of readers, including audio professionals looking to expand into VR, visual and interactive media specialists seeking to harness the power of immersive sound, and multidisciplinary VR creators eager to build their skills in audio implementation.
With a blend of theory and applied practice, Virtual Reality Audio offers a comprehensive roadmap for anyone interested in the future of sound in virtual worlds.
Readers will discover the perceptual foundations of immersive sound and its development into an inextricable part of virtual experiences today, before diving into hands-on examples that explore cutting-edge applications of VR audio across multiple disciplines. This book is accessible for a wide range of readers, including audio professionals looking to expand into VR, visual and interactive media specialists seeking to harness the power of immersive sound, and multidisciplinary VR creators eager to build their skills in audio implementation.
With a blend of theory and applied practice, Virtual Reality Audio offers a comprehensive roadmap for anyone interested in the future of sound in virtual worlds.
More details
Series
Language
English
Place of publication
London
United Kingdom
Publishing group
Taylor & Francis Ltd
Target group
College/higher education
Professional and scholarly
Postgraduate, Professional, Professional Practice & Development, Undergraduate Advanced, and Undergraduate Core
Product notice
sewn/stitched
Cloth over boards
Illustrations
30 farbige Zeichnungen, 23 s/w Zeichnungen, 15 Farbfotos bzw. farbige Rasterbilder, 45 farbige Abbildungen, 23 s/w Abbildungen
30 Line drawings, color; 23 Line drawings, black and white; 15 Halftones, color; 45 Illustrations, color; 23 Illustrations, black and white
Dimensions
Height: 244 mm
Width: 170 mm
Thickness: 14 mm
Weight
567 gr
ISBN-13
978-0-367-49899-3 (9780367498993)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Classification
Other editions
Additional editions

E-Book
04/2026
Focal Press
€55.49
Available for download

E-Book
04/2026
Focal Press
€55.49
Available for download

Book
04/2026
1st Edition
Routledge
€81.20
Shipment within 15-20 days
Persons
Anil Camci is a professor in the Department of Performing Arts Technology at the University of Michigan, where he leads the Worldmaking Lab. His work has received numerous awards internationally and has been featured in leading conferences and journals on immersive audio, extended reality, and human-computer interaction.
Jason Corey is a professor in the Department of Performing Arts Technology at the University of Michigan, where he teaches technical ear training and sound recording. He wrote the book Audio Production and Critical Listening: Technical Ear Training and is active as a recording engineer.
Jason Corey is a professor in the Department of Performing Arts Technology at the University of Michigan, where he teaches technical ear training and sound recording. He wrote the book Audio Production and Critical Listening: Technical Ear Training and is active as a recording engineer.
Author
Professor in the Department of Performing Arts Technology at the University of Michigan, USA.
Content
1. Introduction: A New Frontier for Audio Creativity 2. History of Immersive Audio: A Survey of Milestones and Techniques 3. Acoustics and Auditory Perception: Fundamentals of Sound as an Immersive Phenomenon 4. Spatial Audio: Computational Implementation of Immersive Sound 5. Sound in VR Film: Crafting Audio for Fixed-Media VR 6. Sound in VR Games: Crafting Audio for Interactive VR 7. Moving Forward: Guidance for VR Audio Practitioners