
Ambient Diagnostics
Yang Cai(Author)
CRC Press
1st Edition
Published on 18. October 2019
Book
Paperback/Softback
408 pages
978-0-367-37808-0 (ISBN)
Description
Ambient Diagnostics addresses innovative methods for discovering patterns from affordable devices, such as mobile phones, watches, cameras, and game interfaces, to interpret multimedia data for personal health monitoring and diagnosis. This is the first comprehensive textbook on multidisciplinary innovations in affordable healthcare-from sensory fusion, pattern detection, to classification.
Connecting the Dots
The material in this book combines sensing, pattern recognition, and visual design, and is divided into four parts, which cover fundamentals, multimedia intelligence, pervasive sensors, and crowdsourcing. The author describes basic pattern discovery models, sound, color, motion and video analytics, and pattern discovery from games and social networks. Each chapter contains the material's main concepts, as well as case studies, and extensive study questions.
Contains overviews about diagnostic sensors on mobile phones
Reflects the rapidly growing platforms for remote sensing, gaming, and social networking
Incorporates cognitive tests such as fatigue detection
Includes pseudo code and sample code
Provides vision algorithms and multimedia analytics
Covers Multimedia Intelligence Extensively
Ambient Diagnostics includes concepts for ambient technologies such as point-and-search, the pill camera, active sensing with Kinect, digital human labs, negative and relative feature spaces, and semantic representations. The book also introduces methods for collective intelligence from online video games and social media.
Connecting the Dots
The material in this book combines sensing, pattern recognition, and visual design, and is divided into four parts, which cover fundamentals, multimedia intelligence, pervasive sensors, and crowdsourcing. The author describes basic pattern discovery models, sound, color, motion and video analytics, and pattern discovery from games and social networks. Each chapter contains the material's main concepts, as well as case studies, and extensive study questions.
Contains overviews about diagnostic sensors on mobile phones
Reflects the rapidly growing platforms for remote sensing, gaming, and social networking
Incorporates cognitive tests such as fatigue detection
Includes pseudo code and sample code
Provides vision algorithms and multimedia analytics
Covers Multimedia Intelligence Extensively
Ambient Diagnostics includes concepts for ambient technologies such as point-and-search, the pill camera, active sensing with Kinect, digital human labs, negative and relative feature spaces, and semantic representations. The book also introduces methods for collective intelligence from online video games and social media.
More details
Language
English
Place of publication
London
United Kingdom
Publishing group
Taylor & Francis Ltd
Target group
Professional and scholarly
Academic and Professional Practice & Development
Dimensions
Height: 234 mm
Width: 156 mm
Weight
453 gr
ISBN-13
978-0-367-37808-0 (9780367378080)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Classification
Other editions
Additional editions



Person
Yang Cai is a computer scientist at Carnegie Mellon University, where he has taught graduate courses in cognitive video, multimedia, human algorithms, creativity, and innovation process. Cai is the founder of the Visual Intelligence Studio and author of the emerging theories of instinctive computing, ambient diagnostics, and empathic computing. He has hosted international workshops on ambient intelligence for scientific discovery, instinctive computing, digital human modeling, and video intelligence. He has been working on research projects with the National Science Foundation, NASA, the Air Force Research Lab, and various industries.
Content
Part I. Fundamentals. Introduction. Transformation. Pattern Recognition. Part II. Multimedia Intelligence. Sound Recognition. Color Sensors. Kinect Sensors. Video Analytics. Fatigue Sensing. Part III. Pervasive Sensors. Mobile Sensors. Body Media. Pocket Microscopes. Personal Spectrometers. Part IV. Crowd Sourcing. Remote Sensing. Games for Diagnosis. Social Media. Problems. Sample Source Code. Further Readings. Index.