
Formative Assessment, Learning Data Analytics and Gamification
In ICT Education
Academic Press
Published on 9. May 2016
Book
Paperback/Softback
382 pages
978-0-12-803637-2 (ISBN)
Description
Formative Assessment, Learning Data Analytics and Gamification: An ICT Education discusses the challenges associated with assessing student progress given the explosion of e-learning environments, such as MOOCs and online courses that incorporate activities such as design and modeling. This book shows educators how to effectively garner intelligent data from online educational environments that combine assessment and gamification.
This data, when used effectively, can have a positive impact on learning environments and be used for building learner profiles, community building, and as a tactic to create a collaborative team. Using numerous illustrative examples and theoretical and practical results, leading international experts discuss application of automatic techniques for e-assessment of learning activities, methods to collect, analyze, and correctly visualize learning data in educational environments, applications, benefits and challenges of using gamification techniques in academic contexts, and solutions and strategies for increasing student participation and performance.
This data, when used effectively, can have a positive impact on learning environments and be used for building learner profiles, community building, and as a tactic to create a collaborative team. Using numerous illustrative examples and theoretical and practical results, leading international experts discuss application of automatic techniques for e-assessment of learning activities, methods to collect, analyze, and correctly visualize learning data in educational environments, applications, benefits and challenges of using gamification techniques in academic contexts, and solutions and strategies for increasing student participation and performance.
More details
Series
Language
English
Place of publication
San Diego
United States
Publishing group
Elsevier Science Publishing Co Inc
Target group
Professional and scholarly
Product notice
Paperback (trade)
Dimensions
Height: 235 mm
Width: 192 mm
Thickness: 22 mm
Weight
797 gr
ISBN-13
978-0-12-803637-2 (9780128036372)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Classification
Other editions
Additional editions

Santi Caballé | Robert Clarisó
Formative Assessment, Learning Data Analytics and Gamification
In ICT Education
E-Book
05/2016
Academic Press
€92.95
Available for download
Persons
Santi Caballe is a full professor at the Universitat Oberta de Catalunya (UOC) based in Barcelona, Spain. He holds a PhD, Master's, and Bachelor's in computing engineering from the UOC where he teaches on-line courses on software engineering and conducts research activity on the interdisciplinary field of learning engineering by combining e-learning, artificial intelligence, software engineering and distributed computing. He has over 250 peer-reviewed publications, including 15 books, 60 papers in indexed journals, and 150 conference papers. Professor Caballe has led and participated in over 30 national and international research projects and has been involved in the organization of many international research events. He also serves as editor for books and special issues of leading international journals. Dr. Robert Clariso is an Associate Professor of IT, Multimedia and Telecommunications Department at the Open University of Catalonia (UOC). His current research interests include research interests include Formal Methods, Software Engineering and Tools for E-Learning. He currently serves as Academic Director of Computing Engineering .
Author
Professor, Faculty of Computer Science, Multimedia and Telecommunications, Universitat Oberta de Catalunya, Barcelona, Spain
Open University of Catalonia (UOC), Spain
Content
Part 1: Formative e-Assessment
Chapter 1: Collaborative e-Assessment as a Strategy for Scaffolding Self-Regulated Learning in Higher Education
Chapter 2: Towards an Adaptive e-Assessment System Based on Trustworthiness
Chapter 3: e-Assessment for Skill Acquisition in Online Engineering Education: Challenges and Opportunities
Chapter 4: Evaluation Model for e-Assessment
Chapter 5: Confidence and Learning: Affective and Cognitive Aspects in Online Mathematics With Automatic Feedback
Chapter 6: Teaching and Learning Methods at the Open University of Japan: Transition From the Broadcasting Model to a More Personalized Learning Model
Part 2: Learning Analytics
Chapter 7: An Assessment Analytics Framework (AAF) for Enhancing Students' Progress
Chapter 8: Automating Learner Feedback in an eTextbook for Data Structures and Algorithms Courses
Chapter 9: Creating University Analytical Information Systems: A Grand Challenge for Information Systems Research
Chapter 10: Methodology of Predictive Modeling of Students' Behavior in Virtual Learning Environment
Chapter 11: A Review of Emotion-Aware Systems for e-Learning in Virtual Environments
Part 3: Gamification
Chapter 12: LudifyME: An Adaptive Learning Model Based on Gamification
Chapter 13: ?PAX: Experiences on Designing a Gamified Platform for Serious Gaming
Chapter 14: An Attrition Model for MOOCs: Evaluating the Learning Strategies of Gamification
Chapter 15: Conversational Agents as Learning Facilitators: Experiences With a Mobile Multimodal Dialogue System Architecture
Chapter 1: Collaborative e-Assessment as a Strategy for Scaffolding Self-Regulated Learning in Higher Education
Chapter 2: Towards an Adaptive e-Assessment System Based on Trustworthiness
Chapter 3: e-Assessment for Skill Acquisition in Online Engineering Education: Challenges and Opportunities
Chapter 4: Evaluation Model for e-Assessment
Chapter 5: Confidence and Learning: Affective and Cognitive Aspects in Online Mathematics With Automatic Feedback
Chapter 6: Teaching and Learning Methods at the Open University of Japan: Transition From the Broadcasting Model to a More Personalized Learning Model
Part 2: Learning Analytics
Chapter 7: An Assessment Analytics Framework (AAF) for Enhancing Students' Progress
Chapter 8: Automating Learner Feedback in an eTextbook for Data Structures and Algorithms Courses
Chapter 9: Creating University Analytical Information Systems: A Grand Challenge for Information Systems Research
Chapter 10: Methodology of Predictive Modeling of Students' Behavior in Virtual Learning Environment
Chapter 11: A Review of Emotion-Aware Systems for e-Learning in Virtual Environments
Part 3: Gamification
Chapter 12: LudifyME: An Adaptive Learning Model Based on Gamification
Chapter 13: ?PAX: Experiences on Designing a Gamified Platform for Serious Gaming
Chapter 14: An Attrition Model for MOOCs: Evaluating the Learning Strategies of Gamification
Chapter 15: Conversational Agents as Learning Facilitators: Experiences With a Mobile Multimodal Dialogue System Architecture