Learning Cocoa with Objective-C
Developing for the Mac and iOS App Stores
O'Reilly (Publisher)
3rd Edition
Published on 29. January 2013
Book
322 pages
978-1-4493-1849-9 (ISBN)
Article exhausted; check for reprint
Description
Get up to speed on Cocoa and Objective-C, and start developing applications on the iOS and OS X platforms. If you don't have experience with Apple's developer tools, no problem! From object-oriented programming to storing app data in iCloud, this book covers everything you need to build apps for the iPhone, iPad, and Mac.
You'll learn how to work with the Xcode IDE, Objective-C's Foundation library, and other developer tools such as Event Kit framework and Core Animation. Along the way, you'll build example projects, including a simple Objective-C application, a custom view, a simple video player application, and an app that displays calendar events for the user.
* Learn the application life cycle on OS X and iOS
* Work with the user-interface system in Cocoa and Cocoa Touch
* Use AV Foundation to display video and audio
* Build apps that let users create, edit, and work with documents
* Store data locally with the file system, or on the network with iCloud
* Display lists or collections of data with table views and collection views
* Interact with the outside world with Core Location and Core Motion
* Use blocks and operation queues for multiprocessing
You'll learn how to work with the Xcode IDE, Objective-C's Foundation library, and other developer tools such as Event Kit framework and Core Animation. Along the way, you'll build example projects, including a simple Objective-C application, a custom view, a simple video player application, and an app that displays calendar events for the user.
* Learn the application life cycle on OS X and iOS
* Work with the user-interface system in Cocoa and Cocoa Touch
* Use AV Foundation to display video and audio
* Build apps that let users create, edit, and work with documents
* Store data locally with the file system, or on the network with iCloud
* Display lists or collections of data with table views and collection views
* Interact with the outside world with Core Location and Core Motion
* Use blocks and operation queues for multiprocessing
More details
Language
English
Place of publication
Sebastopol
United States
Target group
Professional and scholarly
Illustrations
Illustrations
Dimensions
Height: 233 mm
Width: 178 mm
ISBN-13
978-1-4493-1849-9 (9781449318499)
Schweitzer Classification
Other editions
New editions

Paris Buttfield-Addison | Jonathon Manning | Tim Nugent
Learning Cocoa with Objective-C
Developing for the Mac and iOS App Stores
Book
04/2014
4th Edition
O'Reilly
€37.50
Shipment within 10-20 days
Additional editions

E-Book
12/2012
O'Reilly
€37.49
Available for download
Previous edition

James Duncan Davidson & Apple Computer, Inc.
Learning Cocoa with Objective-C
Book
10/2002
2nd Edition
O'Reilly
€34.00
Article exhausted; check for reprint
Persons
Paris Buttfield-Addison is a mobile app engineer, game designer and researcher with a passion for making technology simpler and as engaging as possible. He has written two books on game development and currently spends his time designing mobile products for millions upon millions of users while drinking too much coffee. Paris has coded for everything from Qt to 6502 assembly to iOS and thinks digital watches are a pretty neat idea. He claims he will soon have a PhD. Jon Manning is a world renown iOS development trainer and writer, game designer and mobile software engineering wizard. He has co-authored two books on mobile development and enjoys re-implementing such things as OpenGL and the Objective-C runtime (in his spare time). Jon is also a researcher in Human-Computer Interaction working towards a PhD.