
Gamification in Tourism
Designing Memorable Experiences
BoD - Books on Demand (Publisher)
1st Edition
Published on 10. September 2015
Book
Paperback/Softback
188 pages
978-3-7347-5967-3 (ISBN)
Description
Tourists' expectations are increasingly complex and sophisticated. They are now seeking meaningful and more stimulating experiences from tourism providers. By combining Gamification with Experience Design the Gamification in Tourism book provides a comprehensive and novel approach on how to design such experiences. With its Memorable Experience Design framework and practical case studies the book should help tourism providers shift their thinking as to what they can offer in order to cater to the new needs of their guests.
More details
Language
English
Place of publication
Norderstedt
Germany
Product notice
Paperback (trade)
Unsewn / adhesive bound
Dimensions
Height: 210 mm
Width: 148 mm
Thickness: 14 mm
Weight
281 gr
ISBN-13
978-3-7347-5967-3 (9783734759673)
Schweitzer Classification
Other editions
Additional editions

E-Book
09/2015
1st Edition
Books on Demand
€19.99
Available for download
Persons
Author
Paul Bulencea first started to incorporate elements related to experience design and gamification within events he co-organised with WISIT (Worldwide Innovative Students in Tourism), a student association that he founded. He later explored the topic in his master thesis where he created a museum experience experiment that significantly increased the visitors' immersion, memory and satisfaction of their experience. He has presented papers about gamification in tourism at international conferences such as the World Travel Market in London and the Enter Conference in Dublin. He also delivers lectures at various universities worldwide and explores entrepreneurship with Sideview, a start-up that he co-founded.
ISNI: 0000 0001 2211 551X