
The World and How We Describe It
Rhetorics of Reality, Representation, Simulation
Barry Brummett(Author)
Praeger Publishers Inc
Published on 30. May 2003
Book
Hardback
168 pages
978-0-275-98019-1 (ISBN)
Description
Brummett explores the ways people use three key terms-reality, representation, and simulation-as rhetorical devices with political and social effect. Human perception, language, and aesthetics experiences are the bases for the fluidity among these terms. Each term's rhetoric is illustrated in an analysis of texts in popular culture: William Gibson's novels, the usenet group rec.motorcycles, and the film Groundhog Day.
Brummett explores the ways people use three key terms-reality, representation, and simulation-as rhetorical devices with political and social effect. People write and speak as if there were such things as reality, representation, and simulation. People treat the terms as if they were clearly referential and as if those referents were clearly distinct. But what kind of political, social work do people do when they write and speak in those terms? What kind of claim is being made, or accusation leveled when such a term is used? How do the dimensions and parameters of meaning facilitated by each term work in the management and distribution of power?
These are questions of rhetoric, the manipulation of signs and symbols for influence and effect. Brummett illustates the rhetoric of reality in a critical analysis of William Gibson's science fiction novels. The rhetoric of representation is shown in discusions on the usenet group rec.motorcyles. The rhetoric of simulation is explained through the film Groundhog Day. Of particular interest to scholars, students, and researchers involved with rhetoric and popular culture, media, communication, and technology, and the literature of science and science fiction.
Brummett explores the ways people use three key terms-reality, representation, and simulation-as rhetorical devices with political and social effect. People write and speak as if there were such things as reality, representation, and simulation. People treat the terms as if they were clearly referential and as if those referents were clearly distinct. But what kind of political, social work do people do when they write and speak in those terms? What kind of claim is being made, or accusation leveled when such a term is used? How do the dimensions and parameters of meaning facilitated by each term work in the management and distribution of power?
These are questions of rhetoric, the manipulation of signs and symbols for influence and effect. Brummett illustates the rhetoric of reality in a critical analysis of William Gibson's science fiction novels. The rhetoric of representation is shown in discusions on the usenet group rec.motorcyles. The rhetoric of simulation is explained through the film Groundhog Day. Of particular interest to scholars, students, and researchers involved with rhetoric and popular culture, media, communication, and technology, and the literature of science and science fiction.
More details
Language
English
Place of publication
United States
Publishing group
Bloomsbury Publishing Plc
Dimensions
Height: 240 mm
Width: 161 mm
Thickness: 14 mm
Weight
423 gr
ISBN-13
978-0-275-98019-1 (9780275980191)
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Schweitzer Classification
Person
BARRY BRUMMETT is Charles Sapp Centennial Professor in Communication and Chair of the Communications Studies Department, University of Texas, Austin. He has published extensively in the fields of rhetoric and communication. Among his earlier books are Rhetoric of Machine Aesthetics (Praeger, 1999) and Contemporary Apocalyptic Rhetoric (Praeger, 1991).
Content
Reality, Representation, Simulation A Construction Project: Why the Key Terms Converge Reality, Representation, and Simulation in Structures of Experience Reality, Representation, and Simulation in Lived Experience A Rhetoric of Reality in the Novels of William Gibson A Rhetoric of Representation in rec.motorcycles The Simulational Self in Groundhog Day Bibliography