
Object-Oriented Software Engineering
Using UML, Patterns and Java: International Edition
Pearson (Publisher)
2nd Edition
Published on 16. October 2003
Book
Paperback/Softback
800 pages
978-0-13-191179-6 (ISBN)
Article exhausted; check for reprint
Description
For courses in Software Engineering, Software Development, or Object-Oriented Design and Analysis at the Junior/Senior or Graduate level. This text can also be utilized in short technical courses or short, intensive management courses.
This textbook shows how to use both the principles of software engineering as well as the practices of various object-oriented tools, processes, and products. Using a step by step case study to illustrate the concepts and topics in each chapter, this book emphasizes practical experience: participants can apply the techniques learned in class by implementing a real-world software project.
This textbook shows how to use both the principles of software engineering as well as the practices of various object-oriented tools, processes, and products. Using a step by step case study to illustrate the concepts and topics in each chapter, this book emphasizes practical experience: participants can apply the techniques learned in class by implementing a real-world software project.
Reviews / Votes
"This is a well-written book using an object-oriented approach to describe an in-depth methodology for building software systems. Good examples are used throughout to illustrate concepts. The clear and lucid flow of the authors' writing enhances and contributes even mare to the didactic aspects of this book. - William Lively, Texas A&M University"This is the best software engineering book that I have come across. I plan to use it at both the undergraduate and graduate levels. The book has numerous advantages . . . a wealth of good technical information, useful heuristics, and good advice. The book can be used effectively by both university programmers and by software engineering professionals. - Martin Purvis, University of Otago
More details
Edition
2nd edition
Language
English
Place of publication
United States
Publishing group
Pearson Education (US)
Target group
Professional and scholarly
Dimensions
Height: 234 mm
Width: 179 mm
Thickness: 29 mm
Weight
1122 gr
ISBN-13
978-0-13-191179-6 (9780131911796)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Classification
Other editions
New editions

Bernd Bruegge | Allen H. Dutoit
Object-Oriented Software Engineering Using UML, Patterns, and Java
Pearson New International Edition
Book
07/2013
3rd Edition
Pearson Education Limited
€169.00
Shipment within 10-20 days

Bernd Bruegge | Allen H. Dutoit
Object-Oriented Software Engineering Using UML, Patterns, and Java
International Edition
Book
10/2009
3rd Edition
Pearson
€175.16
Article exhausted; check for reprint
Previous edition

Bernd Bruegge | Allen H. Dutoit
Object-Oriented Software Engineering
Conquering Complex and Changing Systems: International Edition
Book
11/1999
Pearson
€47.03
Article exhausted; check for reprint
Persons
Dr. Bernd Bruegge has been studying and teaching Software Engineering at Carnegie Mellon University for 20 years, where he received his masters and doctorate degrees. He received his Diplom from the University of Hamburg. He is now a university professor of Computer Science with a chair for Applied Software Engineering at the Technische Universitat Munchen and an adjunct faculty member of Carnegie Mellon University. He has taught object-oriented software engineering project courses on the text materials and website described in this book for 15 years. He won the Herbert A. Simon Excellence in Teaching Award at Carnegie Mellon University in 1995. Bruegge is also an international consultant and has used the techniques in this book to design and implement many real systems, including an engineering feedback system for DaimlerChrysler, an environmental modeling system for the U.S. Environmental Protection Agency, and an accident management system for a municipal police department, to name just a few.
Dr. Allen Dutoit is a Research Scientist at the Technische Universitat Miinchen. He received his M.S. and Ph.D. from Carnegie Mellon University and his Diplome d'Ingenieur from the Swiss Federal Institute of Technology in Lausanne. He has been teaching software engineering project courses with Professor Bruegge since 1993, both at Carnegie Mellon University and the Technische Universitat Munchen, where they used and refined the methods described in this book. Dutoit's research covers several areas of software engineering and object-oriented systems, including requirements engineering, rationale management, distributed development, and prototype-based systems. He was previously affiliated with the Software Engineering Institute and the Institute for Complex Engineered Systems at Carnegie Mellon University.
Dr. Allen Dutoit is a Research Scientist at the Technische Universitat Miinchen. He received his M.S. and Ph.D. from Carnegie Mellon University and his Diplome d'Ingenieur from the Swiss Federal Institute of Technology in Lausanne. He has been teaching software engineering project courses with Professor Bruegge since 1993, both at Carnegie Mellon University and the Technische Universitat Munchen, where they used and refined the methods described in this book. Dutoit's research covers several areas of software engineering and object-oriented systems, including requirements engineering, rationale management, distributed development, and prototype-based systems. He was previously affiliated with the Software Engineering Institute and the Institute for Complex Engineered Systems at Carnegie Mellon University.
Content
I. GETTING STARTED.
1. Introduction to Software Engineering.
2. Modeling with UML.
3. Project Organization and Communication.
II. DEALING WITH COMPLEXITY.
4. Requirements Elicitation.
5. Analysis.
6. System Design.
7. Object Design: Reusing Pattern Solutions.
8. Object Design: Specifying Interfaces.
9. Mapping Models to Code.
10. Testing.
III. MANAGING CHANGE.
11. Rationale Management.
12. Software Configuration Management.
13. Project Management.
14. Software Life Cycle.
IV. REFLECTIONS.
15. Reflections.
V. APPENDICES.
Appendix A: Design Patterns.
Appendix B: Glossary.
Appendix C: Bibliography.
Index.
1. Introduction to Software Engineering.
2. Modeling with UML.
3. Project Organization and Communication.
II. DEALING WITH COMPLEXITY.
4. Requirements Elicitation.
5. Analysis.
6. System Design.
7. Object Design: Reusing Pattern Solutions.
8. Object Design: Specifying Interfaces.
9. Mapping Models to Code.
10. Testing.
III. MANAGING CHANGE.
11. Rationale Management.
12. Software Configuration Management.
13. Project Management.
14. Software Life Cycle.
IV. REFLECTIONS.
15. Reflections.
V. APPENDICES.
Appendix A: Design Patterns.
Appendix B: Glossary.
Appendix C: Bibliography.
Index.