
Scratch Music Projects
Oxford University Press Inc
Published on 24. September 2020
Book
Paperback/Softback
216 pages
978-0-19-930927-6 (ISBN)
Description
In this practical, project-based book, music students, educators, and coders receive the necessary tools to engage with real-world experiences in computation and creativity using the programming language Scratch. Designed to teach students the fundamental concepts of computational thinking through interactive music, sound, and media, projects vary in complexity and encourage readers to make music through playing and creating music.
This book introduces readers to concepts in computational thinking and coding alongside parallel concepts in music, creative sound, and interaction. The book begins with a gentle introduction to the Scratch 3.0 programming environment through hands-on projects using a computer keyboard and mouse to make music and control sounds, creating original sounds, and performing them as an instrument. The next chapters introduce programming musical sequences, melodies, and structures, and assembling them into a virtual band that can be performed live or automated through algorithms. The final chapters explore computational thinking and music in the contexts of making games with sound effects, teaching the computer to generate music using algorithms and rules, interacting with music using live video, finishing with a chapter on musical live coding, where readers will create and manipulate computer code to perform, improvise, and create original music live.
This book introduces readers to concepts in computational thinking and coding alongside parallel concepts in music, creative sound, and interaction. The book begins with a gentle introduction to the Scratch 3.0 programming environment through hands-on projects using a computer keyboard and mouse to make music and control sounds, creating original sounds, and performing them as an instrument. The next chapters introduce programming musical sequences, melodies, and structures, and assembling them into a virtual band that can be performed live or automated through algorithms. The final chapters explore computational thinking and music in the contexts of making games with sound effects, teaching the computer to generate music using algorithms and rules, interacting with music using live video, finishing with a chapter on musical live coding, where readers will create and manipulate computer code to perform, improvise, and create original music live.
Reviews / Votes
Brown and Ruthmann have provided us with powerful tools for expressing music in a highly-accessible form. Students of all ages will enjoy making music and learning computing through this book. * Mark Guzdial, University of Michigan * Music is an ideal way to learn to code because it is expressive, authentic, and fun. Scratch Music Projects guides beginners through all the concepts they need to explore computational music-making, focusing on a series of hands-on projects outlined in easy-to-follow steps. The book also does an excellent job of connecting these projects to the broader music industry through recreations of historically important hits, interviews with current electronic music practitioners, and advanced projects that introduce experimental computer music practices. * Jason Freeman, Professor and Chair, Georgia Tech School of Music * Scratch Music Projects is a valuable resource for musicians who have thought about learning to program, but don't know where to begin or what to program. The projects are relevant to the interests of many musicians, and help form an understanding of fundamental concepts that readers can explore more deeply in Scratch or other languages. * VJ Manzo, Associate Professor of Arts, Communications, and Humanities, Worcester Polytechnic Institute *More details
Language
English
Place of publication
New York
United States
Target group
Professional and scholarly
Illustrations
255 illustrations
Dimensions
Height: 280 mm
Width: 216 mm
Thickness: 12 mm
Weight
542 gr
ISBN-13
978-0-19-930927-6 (9780199309276)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Classification
Other editions
Additional editions

Andrew R. Brown | S. Alex Ruthmann
Scratch Music Projects
Book
09/2020
Oxford University Press Inc
€126.90
Shipment within 15-20 days

Andrew R. Brown | S. Alex Ruthmann
Scratch Music Projects
E-Book
08/2020
OUP eBook
€17.49
Available for download

Andrew R. Brown | S. Alex Ruthmann
Scratch Music Projects
E-Book
08/2020
OUP eBook
€22.99
Available for download
Persons
Andrew R. Brown is an active creative practitioner and educator working in interactive and digital media with a focus on music and sound. His research interests include digital creativity, computational aesthetics, and the philosophy of technology. He is Professor of Digital Arts at Griffith University in Brisbane, Australia.
S. Alex Ruthmann is Associate Professor of Music Education and Music Technology at New York University Steinhardt, Director of the NYU Music Experience Design Lab, and Associate Editor of the Journal of Music, Technology & Education.
S. Alex Ruthmann is Associate Professor of Music Education and Music Technology at New York University Steinhardt, Director of the NYU Music Experience Design Lab, and Associate Editor of the Journal of Music, Technology & Education.
Author
Professor of Digital ArtsProfessor of Digital Arts, Queensland Conservatorium of Music
Associate Professor of Music Education and Music TechnologyAssociate Professor of Music Education and Music Technology, New York University
Content
Acknowledgements
Foreword
Introduction
About the Companion Website
Chapter 1. Getting Started with Scratch
Chapter 2. A Musical Keyboard
Chapter 3. A Mouse Theremin
Chapter 4. Making Your Own Sounds
Chapter 5. Design Your Own Instrument
Chapter 6. Musical Riffs
Chapter 7. Musical Expression
Chapter 8. Building the Band: Rhythm Guitar and Keyboard
Chapter 9. Building the Band: Drums and Bass
Chapter 10. Conducting the Arrangement
Chapter 11. Making Games with Sound Effects
Chapter 12. Generative Music
Chapter 13. Video Interaction
Chapter 14. Live Coding
Conclusion
Glossary
Foreword
Introduction
About the Companion Website
Chapter 1. Getting Started with Scratch
Chapter 2. A Musical Keyboard
Chapter 3. A Mouse Theremin
Chapter 4. Making Your Own Sounds
Chapter 5. Design Your Own Instrument
Chapter 6. Musical Riffs
Chapter 7. Musical Expression
Chapter 8. Building the Band: Rhythm Guitar and Keyboard
Chapter 9. Building the Band: Drums and Bass
Chapter 10. Conducting the Arrangement
Chapter 11. Making Games with Sound Effects
Chapter 12. Generative Music
Chapter 13. Video Interaction
Chapter 14. Live Coding
Conclusion
Glossary