
Design, Learning, and Innovation
5th EAI International Conference, DLI 2020, Virtual Event, December 10-11, 2020, Proceedings
Springer (Publisher)
Published on 28. June 2021
Book
Paperback/Softback
X, 209 pages
978-3-030-78447-8 (ISBN)
Description
This book constitutes the refereed post-conference proceedings the 5
th
EAI International Conference on DLI 2020, Design, Leaning and Innovation, which took place in December 2020. Due to COVID-19 pandemic the conference was held virtually.
The 14 revised full papers presented were carefully selected from 40 submissions and are organized in four thematic sessions on: digital technologies and learning; designing for innovation; digital games, gamification and robots; designs for innovative learning.
More details
Series
Edition
1st ed. 2021
Language
English
Place of publication
Cham
Switzerland
Publishing group
Springer International Publishing
Target group
Professional and scholarly
Illustrations
17 s/w Abbildungen
X, 209 p. 17 illus.
Dimensions
Height: 235 mm
Width: 155 mm
Thickness: 13 mm
Weight
341 gr
ISBN-13
978-3-030-78447-8 (9783030784478)
DOI
10.1007/978-3-030-78448-5
Schweitzer Classification
Other editions
Additional editions

Eva Irene Brooks | Anthony Brooks | Cristina Sylla
Design, Learning, and Innovation
5th EAI International Conference, DLI 2020, Virtual Event, December 10-11, 2020, Proceedings
E-Book
06/2021
Springer
€53.49
Available for download
Content
The Impact of a Digitally-Augmented Reading Instruction on Reading Motivation and Comprehension of Third Graders.- Explore the Effects of Usefulness and Ease of Use in Digital Game-Based Learning on Students' Learning Motivation, Attitude, and Satisfaction.- Potentiating Digital Educational Environments through Data Analytics.- Virtual- and Augmented Reality-Supported Teaching for Professional Caregivers.- Towards the development of AI based generative design tools and applications.- A model approach for an automatic clothing combination system for blind people.- Seasonal Sunlight Chamber: A lighting design concept to connect us to the dynamics of sunlight and our place on Earth.- Intergenerational Playful Experiences based on Digital Games for Interactive Spaces.- Discourses of Digital Game Based Learning as a Teaching Method - Design Features and Pedagogical Opportunities Associated with Teachers' Evaluation of Educational Game apps.- GamAll: Playing Beyond Boundaries -Gamification and Multimodal Literacy.- Designing a learning robot to encourage collaboration between children.- Learning strategies among students during the sudden transition to online teaching in a PBL-university.- Increasing reading engagement for Danish gymnasium students: The Hosier and His Daughter as a serious game.- Towards Applying ARCS Model for a Blended Teaching Methodologies: A Quantitative Research on Students' Motivation amid the COVID-19.