
ArtsIT, Interactivity and Game Creation
12th EAI International Conference, ArtsIT 2023, São Paulo, Brazil, November 27-29, 2023, Proceedings, Part I
Anthony L. Brooks(Editor)
Springer (Publisher)
Published on 21. March 2024
Book
Paperback/Softback
XXI, 214 pages
978-3-031-55318-9 (ISBN)
Description
This book constitutes the refereed post-conference proceedings the 12
th
EAI International Conference on ArtsIT, Interactivity and Game Creation, ArtsIT 2023 which was held in São Paulo, Brazil, in November 27-29, 2023.
The 40 revised full papers and 1 Short paper presented were carefully selected from 103 submissions. The papers are thematically arranged in the following sections:
Part I: exploring new frontiers in music therapy; network dance and technology; computational art and the creative process.
Part II: alternative realities, immersion experiences, and arts-based research; games; interactive technologies, multimedia, and musical art; human at centre.
More details
Series
Edition
2024 ed.
Language
English
Place of publication
Cham
Switzerland
Publishing group
Springer International Publishing
Target group
Professional and scholarly
Illustrations
9 s/w Abbildungen, 87 farbige Abbildungen
XXI, 214 p. 96 illus., 87 illus. in color.
Dimensions
Height: 235 mm
Width: 155 mm
Thickness: 13 mm
Weight
365 gr
ISBN-13
978-3-031-55318-9 (9783031553189)
DOI
10.1007/978-3-031-55319-6
Schweitzer Classification
Other editions
Additional editions

Anthony L. Brooks
ArtsIT, Interactivity and Game Creation
12th EAI International Conference, ArtsIT 2023, São Paulo, Brazil, November 27-29, 2023, Proceedings, Part I
E-Book
03/2024
Springer
€80.24
Available for download
Content
Exploring new frontiers in Music Therapy
.- Exploring the Theoretical Landscape of BehCreative: Artistic and Therapeutic Possibilities of an Extended Digital Musical Instrument.- Adapting the Emobook Life Story Book App for Reminiscence Focused Music Therapy in Dementia Care: An Interdisciplinary Participatory Design Approach.- Preliminary Findings from BehCreative: Exploring the Potential of Extended Digital Music Instruments for Music Therapy and Rehabilitation.- A systematic review of the technology available for data collection and assessment in music therapy.-
Network Dance &Technology
.- Sound Body as Embodied Poetic interaction.- Immersive dramaturgy. Aesthetic dance experiences embodied through virtual reality.- Dance And New Technologies: Different Interdisciplinary Approaches In Teaching And Practice.- Dance and Technology: different readings of the technologically mediated body.-
Computational Art and the Creative Process
.- Art as an expanded field: the case of the r/place social experiment.- OPHILIA: Cy-Collage Cyberperformance.- Bridging Computational Art and Climate Change: An analysis of a mobile application for raising awareness about climate change through art.- Guitar Improvisation Preparation and Practice: A Digital-Assisted Approach Integrating Set Theory and Mechanical Gesture Exploration.- Dignitas in the Metaverse.- Using Generative Models to Create a Visual Description of Climate Change.