
A First Book of C++
Gary Bronson(Author)
South-Western College Publishing
4th Edition
Published on 13. March 2011
Book
Paperback/Softback
816 pages
978-1-111-53259-8 (ISBN)
Description
Gary Bronson's "First Book Of C++, 4e, International Edition" takes a hands-on, applied approach to the first programming language course for students studying computer science. This book begins with procedural programming in C, and then gradually introduces object-oriented programming features and the C++ language syntax that enables first-time programmers to use them.
Reviews / Votes
Part I: FUNDAMENTALS OF C++ PROGRAMMING. 1. Getting Started. 2. Data Types, Declarations, and Displays. 3. Assignment and Interactive Input. 4. Selection. 5. Repetition. 6. Modularity Using Functions. 7. Arrays. 8. Arrays and Pointers. 9. I/O Streams and Data Files. Part II: OBJECT-ORIENTED PROGRAMMING. 10. Introduction to Classes. 11. Adding Functionality to Your Classes. 12. Extending Your Classes. 13. The Standard Template Library. Part III: ADDITIONAL TOPICS. 14. The string Class and Exception Handling. 15. Strings as Character Arrays. 16. Data Structures. Appendices. A: Operator Precedence Table. B: ASCII Character Codes. C: Bit Operations (online only; NOT in book). D: Floating-Point Number Storage. E: Solutions to Selected Exercises.More details
Edition
International ed of 4th revised ed
Language
English
Place of publication
Florence
United States
Publishing group
Cengage Learning, Inc
Target group
College/higher education
Edition type
Revised edition
Illustrations
Illustrations
Dimensions
Height: 246 mm
Width: 189 mm
Thickness: 20 mm
ISBN-13
978-1-111-53259-8 (9781111532598)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Classification
Content
Part I: FUNDAMENTALS OF C++ PROGRAMMING. 1. Getting Started. 2. Data Types, Declarations, and Displays. 3. Assignment and Interactive Input. 4. Selection. 5. Repetition. 6. Modularity Using Functions. 7. Arrays. 8. Arrays and Pointers. 9. I/O Streams and Data Files. Part II: OBJECT-ORIENTED PROGRAMMING. 10. Introduction to Classes. 11. Adding Functionality to Your Classes. 12. Extending Your Classes. 13. The Standard Template Library. Part III: ADDITIONAL TOPICS. 14. The string Class and Exception Handling. 15. Strings as Character Arrays. 16. Data Structures. Appendices. A: Operator Precedence Table. B: ASCII Character Codes. C: Bit Operations (online only; NOT in book). D: Floating-Point Number Storage. E: Solutions to Selected Exercises.