
A First Book of C++, From Here to There
Gary Bronson(Author)
Course Technology Inc (Publisher)
3rd Edition
Will be published approx. on 16. March 2005
Book
Paperback/Softback
784 pages
978-0-534-49281-6 (ISBN)
Description
The Third Edition of Gary Bronson's highly successful book takes a hands-on, applied approach to CS1. The book begins with procedural programming in C, and then gradually introduces object-oriented programming features and the C++ language syntax that enables first-time programmers to use them.
Reviews / Votes
1. Getting Started 2. Data Types, Declarations, and Displays 3. Assignments and Interactive Input 4. Selection 5. Repetition 6. Modularity Using Functions 7. Completing the Basics 8. Arrays 9. Pointers 10. Strings as Character Arrays 11. Structures 12. Introduction to Classes 13. Additional Class Capabilities 14. Class Functions, Conversions, and Inheritance 15. I/O File Streams and Data Files 16. The Standard Template Library (STL) Appendices A: Operator Precedence Table B: ASCII Character Codes C: Bit Operations D: SolutionsMore details
Edition
3rd edition
Language
English
Place of publication
Boston, MA
United States
Publishing group
Cengage Learning, Inc
Target group
College/higher education
Weight
1089 gr
ISBN-13
978-0-534-49281-6 (9780534492816)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Classification
Person
Dr. Gary J. Bronson is a Professor of Information Systems at Fairleigh Dickinson University, where he has twice been voted Teacher of the Year. Dr. Bronson has worked as a senior project engineer at Lockheed Electronics, has been an invited instructor and consultant to Bell Laboratories, and has served as a software consultant to a number of Wall Street financial firms. He has also authored several successful programming textbooks on C, C++, and Java (TM) as well as articles on teaching Excel (R) using incrementally reinforcing case studies.
Content
1. Getting Started
2. Data Types, Declarations, and Displays
3. Assignments and Interactive Input
4. Selection
5. Repetition
6. Modularity Using Functions
7. Completing the Basics
8. Arrays
9. Pointers
10. Strings as Character Arrays
11. Structures
12. Introduction to Classes
13. Additional Class Capabilities
14. Class Functions, Conversions, and Inheritance
15. I/O File Streams and Data Files
16. The Standard Template Library (STL)
Appendices
A: Operator Precedence Table
B: ASCII Character Codes
C: Bit Operations
D: Solutions
2. Data Types, Declarations, and Displays
3. Assignments and Interactive Input
4. Selection
5. Repetition
6. Modularity Using Functions
7. Completing the Basics
8. Arrays
9. Pointers
10. Strings as Character Arrays
11. Structures
12. Introduction to Classes
13. Additional Class Capabilities
14. Class Functions, Conversions, and Inheritance
15. I/O File Streams and Data Files
16. The Standard Template Library (STL)
Appendices
A: Operator Precedence Table
B: ASCII Character Codes
C: Bit Operations
D: Solutions