
Python for Kids, 2nd Edition
A Playful Introduction to Programming
Jason R. Briggs(Author)
No Starch Press
2nd Edition
Published on 15. November 2022
Book
Paperback/Softback
368 pages
978-1-7185-0302-1 (ISBN)
Description
Python for Kids brings Python to life and brings kids (and their parents) into the wonderful world of programming. Author Jason R. Briggs guides readers through the basics, experimenting with unique (and often hilarious) example programs that feature ravenous monsters, secret agents, thieving ravens, and more. Full-colour illustrations keep things fun and engaging throughout! This second edition has been completely updated and revised to reflect the latest Python version and programming practices, with new puzzles to inspire readers to take their code farther than ever before.
Reviews / Votes
"A book designed to bring coding with Python to life for kids. . . . Briggs breaks down terminology into simple terms and offers explanations for what your child will be doing [to] help them apply their skills to real-life situations."-Amy Boyington, Parenting and Family Lifestyle Writer
"If you're completely new to programming, this would be a fantastic book to get started with."
-The Security Noob
"Fun and effective, [Python for Kids] is an ideal and unreservedly recommended addition to personal, family, middle school, high school, and community library Computer instructional reference collections."
-Midwest Book Review
More details
Edition
2nd edition
Language
English
Place of publication
San Francisco
United States
Target group
US School Grade: Fifth Grade and over, Interest Age: From 10 years
Dimensions
Height: 233 mm
Width: 177 mm
Thickness: 28 mm
Weight
759 gr
ISBN-13
978-1-7185-0302-1 (9781718503021)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Classification
Other editions
Additional editions

E-Book
11/2022
No Starch Press
€3.49
Available for download
Previous edition

Book
12/2012
1st Edition
No Starch Press
€28.00
Article exhausted; check for reprint
Person
Jason Briggs has been a programmer since the age of eight, when he first learned BASIC on a Radio Shack TRS-80. Since then he has written software professionally as a developer and systems architect and served as Contributing Editor for Java Developer's Journal. His articles have appeared in JavaWorld, ONJava and ONLamp.
Content
Introduction
Part I: Learning to Program
Chapter 1: Not All Snakes Slither
Chapter 2: Calculations and Variables
Chapter 3: Strings, Lists, Tuples, and Dictionaries
Chapter 4: Drawing with Turtles
Chapter 5: Asking Questions with if and else
Chapter 6: Going Loopy
Chapter 7: Recycling Your Code with Functions and Modules
Chapter 8: How to Use Classes and Objects
Chapter 9: More Turtle Graphics
Chapter 10: Using tkinter for Better Graphics
Part II: Bounce
Chapter 11: Beginning Your First Game: Bounce!
Chapter 12: Finishing Your First Game: Bounce!
Part III: Mr. Stickman Races for the Exit
Chapter 13: Creating Graphics for the Mr. Stickman Game
Chapter 14: Developing the Mr. Stickman Game
Chapter 15: Creating Mr. Stickman
Chapter 16: Completing the Mr. Stickman Game
Afterword
Appendix A: Python Keywords
Appendix B: Python's Built-in Functions
Appendix C: Troubleshooting
Part I: Learning to Program
Chapter 1: Not All Snakes Slither
Chapter 2: Calculations and Variables
Chapter 3: Strings, Lists, Tuples, and Dictionaries
Chapter 4: Drawing with Turtles
Chapter 5: Asking Questions with if and else
Chapter 6: Going Loopy
Chapter 7: Recycling Your Code with Functions and Modules
Chapter 8: How to Use Classes and Objects
Chapter 9: More Turtle Graphics
Chapter 10: Using tkinter for Better Graphics
Part II: Bounce
Chapter 11: Beginning Your First Game: Bounce!
Chapter 12: Finishing Your First Game: Bounce!
Part III: Mr. Stickman Races for the Exit
Chapter 13: Creating Graphics for the Mr. Stickman Game
Chapter 14: Developing the Mr. Stickman Game
Chapter 15: Creating Mr. Stickman
Chapter 16: Completing the Mr. Stickman Game
Afterword
Appendix A: Python Keywords
Appendix B: Python's Built-in Functions
Appendix C: Troubleshooting