
Multimedia and Virtual Reality Engineering
Richard Brice(Author)
Newnes (Publisher)
Published on 23. September 1997
Book
Hardback
320 pages
978-0-7506-2987-4 (ISBN)
Description
This is the complete practical introduction to virtual reality and multimedia for those wishing to build systems. It covers the foundations and engineering needed to design and construct projects incorporating video, audio and textural elements and including the use of the latest hardware, to create an artificial world for education, information or entertainment.
Production and authoring platforms are described, computer animation and hypertext are covered, but those looking for pages of software listings and computerspeak will be disappointed. This book is about the nuts and bolts: sound and video cards, head mounted displays, CrystalEyes glasses, other 3D glasses for entertainment, audio and video production, and realistic auditory and visual stimulation including stereoscopy. The creation of Cyberspace, and strategies to achieve a complete Cyberatmosphere are presented. Three-dimensional sound generation and video techniques that have never previously been published are revealed. This is the handbook for anyone working in the industry, or hoping to enter it. It also provides a guide for those hoping to 'cross-fertilise' the industry, coming from audio, video, computing or engineering backgrounds.
Production and authoring platforms are described, computer animation and hypertext are covered, but those looking for pages of software listings and computerspeak will be disappointed. This book is about the nuts and bolts: sound and video cards, head mounted displays, CrystalEyes glasses, other 3D glasses for entertainment, audio and video production, and realistic auditory and visual stimulation including stereoscopy. The creation of Cyberspace, and strategies to achieve a complete Cyberatmosphere are presented. Three-dimensional sound generation and video techniques that have never previously been published are revealed. This is the handbook for anyone working in the industry, or hoping to enter it. It also provides a guide for those hoping to 'cross-fertilise' the industry, coming from audio, video, computing or engineering backgrounds.
Reviews / Votes
'This provides a complete practical introduction to virtual reality and multimedia for those who wish to build systems.'Booknews
More details
Language
English
Place of publication
Oxford
United Kingdom
Publishing group
Elsevier Science & Technology
Target group
Professional and scholarly
Engineers and technicians in the multimedia and computer hardware and accessories industries; multimedia production houses; electronics and computing undergraduates.
Dimensions
Height: 234 mm
Width: 156 mm
Weight
620 gr
ISBN-13
978-0-7506-2987-4 (9780750629874)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Classification
Person
Commercial Director of Miranda Technologies, a global company specialising in television and channel-branding equipment. Worked previously as a senior designer in several of Britain's top broadcast companies. Previously Richard worked for Pro Bel where he designed the Freeway product series. For this he was cited in Post Update magazine as "one of the twelve disciples of TV design?. Richard was also responsible for the stereo enhancement system `Francinstien' and the 'OM' three-dimensional stereo system. Both these systems have been used on many records, tapes and CDs as well as on television and film scores.Richard is author of Multimedia and Virtual Reality, Music Engineering and Newnes Guide to Digital Television.Director, Electric Perception Ltd
Author
Commercial Director of Miranda Technologies, a global company specialising in television and channel-branding equipment in Saint-Laurent, Canada
Content
Foundations: Introduction to multimedia and virtual reality; Sound; Waveform generation and synthesis; Image; Text, Hypertext; Digital audio and video; Computers; Media Production and Hardware: Audio production; Video production; Computer animation; Multimedia authoring; Virtual Reality: Realistic auditory stimulation; Realistic visual stimulation; Cyberspace - realistic other worlds; Index