
Computer Animation and Simulation '96
Proceedings of the Eurographics Workshop in Poitiers, France, August 31-September 1, 1996
Springer (Publisher)
Published on 14. August 1996
Book
Paperback/Softback
X, 225 pages
978-3-211-82885-4 (ISBN)
Description
The 14 papers in this volume vividly demonstrate the current state of research in real-time animation. Half of the papers are dedicated to algorithm allowing the real-time animation of complex articulated structure in particular (humans, legged robots, plants) and of dynamic scenes in general. The proposed approaches cover from motion capture to motion reusability which are essential issues for high-end applications as 3D games, virtual reality, etc.
Other topics treated are motion management for fast design of realistic movements, 2D and 3D deformations, and various optimization techniques for simulation (adaptive mass-spring refinement, huge particule systems).
More details
Series
Edition
Softcover reprint of the original 1st ed. 1996
Language
English
Place of publication
Vienna
Austria
Publishing group
Springer Wien
Target group
Professional and scholarly
Research
Illustrations
45 s/w Abbildungen, 152 farbige Abbildungen
X, 225 p. 197 illus., 152 illus. in color.
Dimensions
Height: 244 mm
Width: 170 mm
Thickness: 14 mm
Weight
429 gr
ISBN-13
978-3-211-82885-4 (9783211828854)
DOI
10.1007/978-3-7091-7486-9
Schweitzer Classification
Other editions
Additional editions

Ronan Boulic | Gerard Hegron
Computer Animation and Simulation '96
Proceedings of the Eurographics Workshop in Poitiers, France, August 31-September 1, 1996
E-Book
12/2012
Springer
€53.49
Available for download
Content
1. Adaptive Optimization Techniques.- Incremental Update of the Visibility Map as Seen by a Moving Viewpoint in Two Dimensions.- Adaptive Sampling of Very Large Particle Systems Using an Incremental Self- Organizing Feature Map: an Application in Molecular Dynamic.- Adaptive Refinement for Mass/Spring Simulations.- 2. Animation of Deformable Objects.- A Fire Model for 2-D Computer Animation.- Smoothed Particles: a New Paradigm for Animating Highly Deformable Bodies.- 3. Human Motion Capture and Simulation.- A Real Time Anatomical Converter for Human Motion Capture.- A High Level Control Mechanism for Human Locomotion Based on Parametric Frame Space Interpolation.- Simulating Human Movements Using Optimal Control.- A Biomechanical Musculoskeletal Model of Human Upper Limb for Dynamic Simulation.- 4. Plant Development.- Interactive Modelling and Animation of Branching Botanical Structures.- An Efficient Estimation of Light in Simulation of Plant Development.- 5. Motion Control and Motion Management.- A Planning Algorithm for Dynamic Motions.- Plausible Motion Simulation for Computer Animation.- Motion Synthesis by Example.- Appendix: Colour Illustrations.