
Game | World | Architectonics
Transdisciplinary Approaches on Structures and Mechanics, Levels and Spaces, Aesthetics and Perception
Marc Bonner(Editor)
Heidelberg University Publishing
Published on 29. April 2021
Book
Hardback
268 pages
978-3-96822-047-5 (ISBN)
Description
In its current digital, pictorial and viral ubiquity, architecture no longer has to be bodily present, but has a mediating role. As a medial hinge it folds different disciplines of media and art onto the realm of the everyday. Here, the idea of architectonics can be understood as the architectural implications of computer games in a broader sense to address the matter of architecture in game worlds as well as the architecture of computer games themselves.
This anthology bundles transdisciplinary approaches around the topics of space, architecture, perception of and worldbuilding in computer games and their media-specific properties. The aim is to show how and under which aspects digital game worlds are constituted. The contributions depart from the beaten tracks of media and game studies, focusing on spatial, architectural and world-shaped phenomena within current digital media culture.
More details
Language
English
Place of publication
Heidelberg
Germany
Target group
Professional and scholarly
Illustrations
Illustrationen
Dimensions
Height: 246 mm
Width: 173 mm
Thickness: 23 mm
Weight
848 gr
ISBN-13
978-3-96822-047-5 (9783968220475)
DOI
10.17885/heiup.752
Schweitzer Classification
Other editions
Additional editions

Marc Bonner
Game | World | Architectonics
Transdisciplinary Approaches on Structures and Mechanics, Levels and Spaces, Aesthetics and Perception
Book
08/2021
Heidelberg University Publishing
€39.90
Shipment within 15-20 days