
Reality Media
Augmented and Virtual Reality
MIT Press
Published on 16. November 2021
Book
Hardback
248 pages
978-0-262-04512-4 (ISBN)
Description
"Reality Media will explore how we experience our physical and social reality through our media technologies"--
More details
Language
English
Place of publication
Cambridge (Massachusetts)
United States
Publishing group
MIT Press Ltd
Illustrations
56 black and white illustrations
Dimensions
Height: 235 mm
Width: 159 mm
Thickness: 28 mm
Weight
488 gr
ISBN-13
978-0-262-04512-4 (9780262045124)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Classification
Other editions
Additional editions

E-Book
11/2021
MIT Press
€29.49
Available for download
Persons
Jay David Bolter is James and Mary Wesley Chair in New Media at the Georgia Institute of Technology, and Senior Professor in Computer Science and Media Technology at Malmö University in Sweden. He is the author of The Digital Plenitude (MIT Press) and other books. Maria Engberg is Associate Professor in the Department of Computer Science and Media Technology at Malmö University. Blair MacIntyre is Professor at Georgia Institute of Technology. MacIntyre and Bolter are codirectors of the Augmented Environments Lab at the Georgia Institute of Technology, where Engberg is Affiliate Researcher.
Content
Preface
Acknowledgments
Introduction
1 What Are Augmented Reality and Virtual Reality?
2 The History of Reality Media
3 3-D Graphics and the Construction of Visual Reality
4 Degrees of Freedom: Spatial Tracking and Sensing
5 Presence
6 The Genres of AR and VR
7 The Myth of Total AR: Mirror Worlds and the AR Cloud
8 The Myth of Total AR: The Metaverse
9 Privacy, Public Space, and Reality Media
10 The Future
References
Index
Acknowledgments
Introduction
1 What Are Augmented Reality and Virtual Reality?
2 The History of Reality Media
3 3-D Graphics and the Construction of Visual Reality
4 Degrees of Freedom: Spatial Tracking and Sensing
5 Presence
6 The Genres of AR and VR
7 The Myth of Total AR: Mirror Worlds and the AR Cloud
8 The Myth of Total AR: The Metaverse
9 Privacy, Public Space, and Reality Media
10 The Future
References
Index