
The Digital Environment
How We Live, Learn, Work, Play and Socialize Now
MIT Press
Published on 17. August 2021
Book
Hardback
216 pages
978-0-262-04619-0 (ISBN)
Description
"Argues for a holistic view of the digital environment in which many of us now live, as neither determined by the features of technology nor uniformly negative for society"--
More details
Language
English
Place of publication
Cambridge (Massachusetts)
United States
Publishing group
MIT Press Ltd
Product notice
sewn/stitched
Cloth over boards
Dimensions
Height: 208 mm
Width: 138 mm
Thickness: 24 mm
Weight
360 gr
ISBN-13
978-0-262-04619-0 (9780262046190)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Classification
Other editions
Additional editions

Pablo J. Boczkowski | Eugenia Mitchelstein
The Digital Environment
How We Live, Learn, Work, and Play Now
E-Book
08/2021
MIT Press
€24.49
Available for download
Persons
Pablo J. Boczkowski and Eugenia Mitchelstein
Content
Preface
Chapter 1. Three Environments, One Life
Part I. Foundations
Chapter 2. Mediatization
Chapter 3. Algorithms
Chapter 4. Race and Ethnicity
Chapter 5. Gender
Part II. Institutions
Chapter 6. Parenting
Chapter 7. Schooling
Chapter 8. Working
Chapter 9. Dating
Part III. Leisure
Chapter 10. Sports
Chapter 11. Televised Entertainment
Chapter 12. News
Part IV. Politics
Chapter 13. Misinformation and Disinformation
Chapter 14. Electoral Campaigns
Chapter 15. Activism
Part V. Innovations
Chapter 16. Data Science
Chapter 17. Virtual Reality
Chapter 18. Space Exploration
Chapter 19. Bricks and Cracks in the Digital Environment
Acknowledgments
Further reading
Index
Chapter 1. Three Environments, One Life
Part I. Foundations
Chapter 2. Mediatization
Chapter 3. Algorithms
Chapter 4. Race and Ethnicity
Chapter 5. Gender
Part II. Institutions
Chapter 6. Parenting
Chapter 7. Schooling
Chapter 8. Working
Chapter 9. Dating
Part III. Leisure
Chapter 10. Sports
Chapter 11. Televised Entertainment
Chapter 12. News
Part IV. Politics
Chapter 13. Misinformation and Disinformation
Chapter 14. Electoral Campaigns
Chapter 15. Activism
Part V. Innovations
Chapter 16. Data Science
Chapter 17. Virtual Reality
Chapter 18. Space Exploration
Chapter 19. Bricks and Cracks in the Digital Environment
Acknowledgments
Further reading
Index