
An Introduction to Computer Graphics and Creative 3-D Environments
Barry Blundell(Author)
Springer (Publisher)
Published on 1. October 2008
Book
Hardback
500 pages
978-1-84800-041-4 (ISBN)
Description
This book introduces the fundamentals of 2-D and 3-D computer graphics. It also examines a range of emerging, creative 3-D display technologies, including, among others, stereoscopic systems, immersive virtual reality, volumetric, and varifocal technologies.
Reviews / Votes
From the reviews: "The author has done a fine job ! . He illustrates the book with well-chosen quotations, at the beginning and end of every chapter and section. ! This book is suitable for an undergraduate or graduate introductory course on computer graphics, with an emphasis on 3D. ! The book ends with a long list of references ! . I consider this book to be very interesting and useful. I recommend it to anybody in 3D computer graphics, including students taking a course on the subject." (O. Lecarme, ACM Computing Reviews, January, 2009)More details
Edition
2008
Language
English
Place of publication
England
United Kingdom
Target group
College/higher education
Lower undergraduate
Illustrations
21 s/w Abbildungen, 227 farbige Abbildungen, 12 s/w Tabellen, 5 s/w Photographien bzw. Rasterbilder, 13 Farbfotos bzw. farbige Rasterbilder, 16 s/w Zeichnungen, 214 farbige Zeichnungen
21 black & white illustrations, 227 colour illustrations, 12 black & white tables, biography
Dimensions
Height: 235 mm
Width: 178 mm
ISBN-13
978-1-84800-041-4 (9781848000414)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Classification
Other editions
Additional editions

Barry G. Blundell
An Introduction to Computer Graphics and Creative 3-D Environments
Book
10/2010
Springer
€64.15
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Content
Preface.-Acknowledgements.-Setting the Scene.-Introduction.- The Nature of Computer Graphics.- The Evolution of Computer Graphics.- Vector and Bitmapped Graphics: Image Refresh.- Display Hardware.- Encoding the Third Dimension.- Discussion.- Review Questions.- Investigations.- Feedback to Review Questions.- A Maths Primer.- Introduction.- Cartesian, Polar and Homogenous Coordinate Systems.-The Line.- Vectors in a 2D Space.- Matrices.- Concerning Curves.- Forming a Parabola Using Three Points: de Casteljau Algorithm.- Discussion.- Review Questions.- Feedback to Review Questions.- Images in a 2-D Space.- Introduction.- Some Basic Considerations.- Transformations Using 2 by 2 Matrices.- Combined Transformations Using 2 by 2 Matrices.- Homogenous Transformations in a 2D Space.- Concerning Graph Theory.- Clipping Points and Lines.- Clipping Polygons.- Discussion.- Review Questions.- Feedback to Review Questions.- Curves in a 2-D Space.- Introduction.- A Little Calculus.- Interpolation.- Bezier Curves.- Spline Functions and B-Splines.- Continuity.- Discussion.- Review Questions.- Feedback to Review Questions.-Interfacing with the Visual System.- Introduction.- The Eye.- Cues to Depth.- An Overview of Various Pictorial Cues.- Oculomotor Depth Cues.- Binocular Cues .- Discussion.- Review Questions.- Feedback to review Questions.- Into the Third Dimension: Transformations.-Introduction.- Basic Transformations in 3-D.- The Vector Product.- Combing Transformations.- Perspective Revisited.- Frames of reference and the Virtual Camera.- Discussion.- Review Questions.- Feedback to Review Questions.- 3-D Graphics: Representation.- Introduction.- Polygonal Models.- The B-rep Approach.- A Little Maths: The Plane.- Polygonal Representation: Some General Remarks.- Surface Construction Using Bezier Patches.- Constructive Solid Geometry.- Discussion.- Review Questions.- Feedback to Review Questions.- 3-D Graphics: Mainly Rendering.-Introduction.- Unification: The World Coordinate System.- The Viewing Volume.- Culling, Clipping and the Perspective Projection.- Mapping to a Viewport.- Clipping for Opacity.- Shading and Colour.- Ray Casting and ray Tracing.- Discussion.- Review Questions.- Feedback to Review Questions.- Creative 3-D Display Systems.-Introduction.- Creative 3-D Display Systems: General Characteristics.- Stereoscopic Techniques.- Stereoscopic Systems: Supporting Motion Parallax.- Volumetric Display Techniques.- Varifocal Systems.- Holographic Systems.- Discussion.- Review Questions.- Feedback to Review Questions.- Interaction and Haptic Feedback.- Introduction.- Concerning Interaction.- Somatosensory Perception.- Traditional Interaction.- haptic Feedback.- Discussion.- Appendix A: Maths: Some Useful Results.- Appendix B: The Curvature of a Varifocal Mirror.- Appendix C: The Scalar Product.- Appendix D: Concerning the Plane.- Feedback to Selected OTU Exercises.- References.- Index