
Creative 3-D Display and Interaction Interfaces
A Trans-Disciplinary Approach
Wiley-Blackwell (Publisher)
1st Edition
Published on 20. January 2006
Book
Hardback
372 pages
978-0-471-48271-0 (ISBN)
Description
A single source for key information on 3-D display and interaction
This authoritative book provides a groundbreaking, trans-disciplinary approach to the creation of computer interface technologies that more naturally matches the complex needs of human sensory and motor systems. The conventional interface, though useful in the past, has started to inhibit human creativity in key areas such as creative 3-D design, medical diagnostics, and the visualization of complex structures. With the aim of effectively advancing the human-computer interaction experience, this book takes a refreshing approach by bringing together a range of important disciplines within a common framework.
The coverage includes:
* A well-referenced review of aspects of the human sensory systems
* Detailed discussion of the evolution and development of 3-D display technologies, haptic interfaces, and interaction tools
* Discussion of bi-manual interaction and interaction synergy
* Descriptions of state-of-the-art display and interaction technologies
* A review of relevant historic milestones, including key developments in image depiction before and during the Renaissance--and linkage of these to current aspirations
* An extensive and wide-ranging bibliography
The authors have adopted an approach that makes the material accessible, interesting, and relevant to readers in both the sciences and humanities. Creative 3-D Display and Interaction Interfaces represents an important work for those researching new ways of interacting with the digital world, as well as end-users who want to knowledgeably ascertain the possibilities for advancing their computer interaction experience.
Reviews / Votes
"...provides a groundbreaking, transdisciplinary approach to the creation of computer interface technology...an important work..." (IEEE Computer Magazine, July 2006) "This text is interesting and comprehensive." (IEEE Engineering in Medicine and Biology Magazine, May/June 2006) '...the language and treatment [of this book] will make it equally accessible to science, technology and humanities graduates...' (IT Now, July 2007)More details
Edition
1., Auflage
Language
English
Place of publication
Chicester
United Kingdom
Publishing group
John Wiley and Sons Ltd
Target group
Professional and scholarly
Illustrations
Illustrations
Dimensions
Height: 24.3 cm
Width: 16 cm
Thickness: 24 mm
Weight
671 gr
ISBN-13
978-0-471-48271-0 (9780471482710)
Schweitzer Classification
Persons
BARRY G. BLUNDELL received his PhD in physics from the University of Manchester, England. He has held academic positions in physics, engineering, and computer science in several countries including the United Kingdom, New Zealand, and Sweden. He was formerly an associate professor at the University of the Virgin Islands (US). His research interests include the production of metrics for 3-D display system characterization, the development of direct interaction (pointer-based) tools for use with these systems, and the application and evaluation of these systems in the areas of education, CAD, and medicine, as well as the continued development of creative 3-D display technologies. He has published five books, and is currently working on Computer Interaction in Three Dimensions for publication by Wiley in 2006.
ADAM J. SCHWARZ works in the Department of Neuroimaging at the GlaxoSmithKline SpA Medicines Research Centre in Verona, Italy.
Content
Preface.
Acknowledgments.
Glossary of Abbreviations.
1 The Nature of the Quest.
1.1 Introduction.
1.2 Creative Display and Interaction Paradigms.
1.3 A Little History.
1.4 The Conventional Interface: Working in Flatlands.
1.5 Inhibiting the Human-Computer Interaction Process.
1.6 Graphics Issues.
1.7 Display Sub-Systems.
1.8 From the Laboratory to the Application.
1.9 Discussion.
1.10 Investigations.
2 The Perception of Our Space: Vision.
2.1 Introduction.
2.2 Some Facets of Light.
2.3 The Visual System.
2.4 Beyond the Eye.
2.5 Some Visual Characteristics.
2.6 Perception of Space and Form.
2.7 Temporal Resolution: Fusion and Motion.
2.8 Discussion.
2.9 Investigations.
3 The Perception of Our Space: Haptics.
3.1 Introduction.
3.2 Somatosensory Receptors.
3.3 Cutaneous Sensitivity.
3.4 Proprioception.
3.5 Somatosensory and Motor Pathways.
3.6 Discussion.
4 A Backward Glance.
4.1 Introduction.
4.2 The Development of Perspective Techniques.
4.3 The Transition to Perspective in Painting.
4.4 Mathematical Schemes for Linear Perspective.
4.5 Evolving Ideas of Vision and Perception.
4.6 The Cameras Obscura and Lucida.
4.7 Discussion.
4.8 Investigations.
5 Traditional Interaction Mechanisms.
5.1 Introduction.
5.2 An Early Evaluation of Some Interaction Tools.
5.3 Fitts' Model and Its Application.
5.4 Interaction Paradigms.
5.5 Discussion.
5.6 Investigations.
6 Depiction and Interaction Opportunities.
6.1 Introduction.
6.2 A Traditional Classification of Creative 3-D Displays.
6.3 Enhancing the Monocular Display.
6.4 The Geometry of Stereopsis.
6.5 Some Classes of Autostereoscopic Display.
6.6 Interaction Paradigms in 3-D Space.
6.7 Working in a 3-D Space.
6.8 The "Free-Space" Image.
6.9 Revisiting the Traditional Classification Scheme.
6.10 Discussion.
6.11 Investigations.
7 The Haptic Channel.
7.1 Introduction.
7.2 Physical Contact With Virtual Objects.
7.3 The Haptic Channel in Multisensory Visualization.
7.4 Single-Point Haptic Interaction.
7.5 Increasing the Realism of Force Feedback.
7.6 Haptic Interaction With Volumetric Data.
7.7 Multichannel Software Architectures.
7.8 Discussion 252
7.9 Investigations.
8 The Visual Channel.
8.1 Introduction.
8.2 Stereoscopic Display Techniques.
8.3 Multi-View Systems and Electroholography.
8.4 Virtual Reality Systems.
8.5 The Volumetric Approach.
8.6 Discussion.
8.7 Investigations.
9 Adopting a Creative Approach.
9.1 Introduction.
9.2 Two-Handed Interaction.
9.3 Augmenting the Desktop Interface.
9.4 Readings on Implementations and Applications.
9.5 Discussion.
Appendix A: The Chimenti Drawings.
Appendix B: Holographic Images.
General Bibliography.
References.
Index.