
Video Game Characters and Transmedia Storytelling
The Dynamic Game Character
Joleen Blom(Author)
Routledge (Publisher)
1st Edition
Will be published approx. on 1. December 2025
Book
Paperback/Softback
208 pages
978-1-041-19021-9 (ISBN)
Description
Characters are a vital aspect of today's transmedia practices. Combining theories on fictional persons from Japanese and Euro-American practices, this book discusses video game characters embedded in our popular media culture in which they are constantly produced and re-imagined. This book introduces the dynamic game character, a type of game character with a development structure that consists of multiple outcomes in a game. Through their actions and choices, players can influence these game characters' identities and affect their possible destinies. Games subvert the idea that fictional persons must maintain a coherent identity. This book shows that dynamic game characters challenge strategies of top-down control through close readings of the Mass Effect series, Persona 5, Hades, Animal Crossing: New Horizons and more. It is directed to all scholars interested in the topics of transmedia storytelling, video games, characters, and Japanese narratology.
More details
Series
Language
English
Place of publication
London
United Kingdom
Publishing group
Taylor & Francis Ltd
Target group
Professional and scholarly
Academic
Dimensions
Height: 157 mm
Width: 234 mm
Thickness: 21 mm
Weight
324 gr
ISBN-13
978-1-041-19021-9 (9781041190219)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Classification
Other editions
Additional editions

E-Book
10/2025
Routledge
€0.00
Available for download

E-Book
10/2025
Routledge
€0.00
Available for download

Book
10/2023
Amsterdam University Press
€145.40
Shipment within 10-20 days
Person
Joleen Blom is a university lecturer at the Centre of Excellence in Game Culture Studies at the Tampere University Game Research Lab. She is the author of Video Game Characters and Transmedia Storytelling published at the Amsterdam University Press. For more, see joleenblom.com
Content
A brief note Japanese names and words, Chapter 1: Introducing the dynamic game character, Chapter 2: Characters in contemporary media, Chapter 3: How the dynamic game character develops, Chapter 4: Strategies to control a character's transtextual identities, Chapter 5: Parasocial relationships with non-playable characters, Chapter 6: The construction of transmedia game characters, Chapter 7: The future of dynamic game characters, Glossary A brief typology on characters, Complete bibliography, Index .