
How To Do Everything with Macromedia Flash (TM) 5
Bonnie Blake(Author)
McGraw-Hill Professional (Publisher)
Published on 16. March 2001
Book
Paperback/Softback
556 pages
978-0-07-212714-0 (ISBN)
Description
Learn to create interactive, fast-loading Web site interfaces and elements with Flash. This easy-to-follow book explains how to develop compelling Flash movies, dynamic multimedia effects, and animation with this versatile programme.
More details
Language
English
Place of publication
United States
Publishing group
McGraw-Hill Education - Europe
Product notice
Paperback (trade)
Unsewn / adhesive bound
Illustrations
1
Dimensions
Height: 237 mm
Width: 192 mm
Thickness: 37 mm
Weight
1106 gr
ISBN-13
978-0-07-212714-0 (9780072127140)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Classification
Person
Bonnie Blake (New Jersey) has been an adjunct assistant professor of Computer Graphics for the College of New Rochelle and has taught at Parsons School of Design. She is currently an adjunct assistant professor of Digital Media at Ramapo College in New Jersey. In addition, she develops and teaches Web and multimedia course content for corporations and training organizations. She is an award-winning designer, specializing in Web design and multimedia. Blake is the author of How to Do Everything with Flash 5.
Content
Part 1: Create Flash Movies. Chapter 1: Plan Your Flash Movies. Chapter 2: Learn the Flash Interface. Chapter 3: Set Up A New Movie with Flash. Chapter 4: Create Graphics Objects and Scenes. Part 2: Add Multimedia to Your Flash Movies. Chapter 5: Create Exciting Text Effects. Chapter 6: Apply Transformations to Text and Graphics. Chapter 7: Apply Color and Line Styles to Text and Graphics. Chapter 8: Use Graphic Symbols, Instances and Libraries. Chapter 9: Add Pictures and Sound to Your Flash Movies. Part 3: Flash Animation Techniques. Chapter 10: Learn the Basics of Flash Animation. Chapter 11: Use Motion Tweening to Animate Your Flash Movie. Chapter 12: Use Shape Tweening to Animate a Movie. Chapter 13: Make Buttons and Movie Clips in Flash. Part 4: Build Interactive Movies. Chapter 14: Assign ActionScript to Movie Clips, Buttons, and Frames. Chapter 15: Learn the Full Power of ActionScript. Chapter 16: Test and Publish Your Flash Movies.