Digital Lighting & Rendering
Jeremy Birn(Author)
New Riders (Publisher)
Published on 26. July 2000
Book
Paperback/Softback
304 pages
978-1-56205-954-5 (ISBN)
Article exhausted; check for reprint
Description
Digital Lighting contains strategies for lighting design that are relevant to any digital artist. It presents an awareness of computer lighting models, how they differ from real-world lighting effects, and how to approach 3D lighting projects differently from practical light. Topics covered include: What good lighting can do for you; Light sources; Shading; Shadows; Exposure and content; Color: temperature, correction, mood; Qualities of light; 3-point lighting; Indirect illumination; Multipass rendering and compositing; Lighting in production; and Case studies: natural lighting, interior lighting, character lighting, and effects lighting.
More details
Language
English
Place of publication
United States
Publishing group
Pearson Education (US)
Target group
College/higher education
Dimensions
Height: 254 mm
Width: 203 mm
Thickness: 16 mm
Weight
858 gr
ISBN-13
978-1-56205-954-5 (9781562059545)
Copyright in bibliographic data is held by Nielsen Book Services Limited or its licensors: all rights reserved.
Schweitzer Classification
Other editions
New editions

Jeremy Birn
Digital Lighting and Rendering
Book
05/2006
2nd Edition
New Riders
€50.75
Article exhausted; check for reprint
Person
Jeremy Birn is an expert Softimage and Alias|Wavefront user whose Web site is inundated with users seeking advice on lighting and animation. Most recently, Jeremy worked as Animation Director for Palomar Pictures, where he worked on such productions as the Honda Logo commercial, Robin Cook's Invasion mini-series, MTV's "ZooTV", the piranha commercial for Southwestern Bell, and more. Currently, he is a freelancer, promoting his "Secrets of Softimage 3D" video, which has been warmly received by the Softimage community.
Content
1. Introduction.
2. Lighting Workflow.
3. ThreePoint Lighting.
4. Shadows.
5. Qualities of Light.
6. Color.
7. Exposure.
8. Composition and Staging.
9. Materials and Rendering Algorithms.
10. Compositing.
2. Lighting Workflow.
3. ThreePoint Lighting.
4. Shadows.
5. Qualities of Light.
6. Color.
7. Exposure.
8. Composition and Staging.
9. Materials and Rendering Algorithms.
10. Compositing.