
Cambridge Primary Computing Learner's Book Stage 4
Hodder Education (Publisher)
Published on 25. November 2022
Book
Paperback/Softback
184 pages
978-1-3983-6859-0 (ISBN)
Description
This title has been endorsed by Cambridge Assessment International Education.
Help learners develop essential computing skills with an approach that uses real-life examples, reinforces key vocabulary and provides opportunities to learn, practise and apply throughout.
- Encourage learners to become confident in working with information and ideas of their own and those of others with discussion tasks, as well as with What can you do? panels at the end of each unit for self-assessment.
- Provide a clear pathway through the learning objectives with Practise tasks in each unit, as well as Go further and Challenge yourself! panels with questions designed to support differentiation.
- Recap and activate learners' prior knowledge with Do you remember? activities and introduce new computing skills with Learn and Practise tasks.
Contents
How to use this book
Term 1
Unit 1 Scratch: Be a loop hero
Unit 2 Google forms: Be a data controller
Unit 3 Be a speed surfer
Unit 4 Be a storyteller
Term 2
Unit 5 Robots can work
Unit 6 Be a musician
Unit 7 Be a data boss
Unit 8 Be an innovator
Term 3
Unit 9 Be a code cracker
Unit 10 Be a game developer
Unit 11 Robots in control
Unit 12 Be an artist
Glossary
Help learners develop essential computing skills with an approach that uses real-life examples, reinforces key vocabulary and provides opportunities to learn, practise and apply throughout.
- Encourage learners to become confident in working with information and ideas of their own and those of others with discussion tasks, as well as with What can you do? panels at the end of each unit for self-assessment.
- Provide a clear pathway through the learning objectives with Practise tasks in each unit, as well as Go further and Challenge yourself! panels with questions designed to support differentiation.
- Recap and activate learners' prior knowledge with Do you remember? activities and introduce new computing skills with Learn and Practise tasks.
Contents
How to use this book
Term 1
Unit 1 Scratch: Be a loop hero
Unit 2 Google forms: Be a data controller
Unit 3 Be a speed surfer
Unit 4 Be a storyteller
Term 2
Unit 5 Robots can work
Unit 6 Be a musician
Unit 7 Be a data boss
Unit 8 Be an innovator
Term 3
Unit 9 Be a code cracker
Unit 10 Be a game developer
Unit 11 Robots in control
Unit 12 Be an artist
Glossary
More details
Series
Language
English
Place of publication
United Kingdom
Publishing group
Hachette Learning
Target group
Primary & secondary/elementary & high school
Interest Age: From 5 to 8 years
Product notice
Paperback (UK-trade)
Dimensions
Height: 274 mm
Width: 212 mm
Thickness: 11 mm
Weight
520 gr
ISBN-13
978-1-3983-6859-0 (9781398368590)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Classification
Other editions
Additional editions

Roland Birbal | Michele Taylor | Nazreen Mohammed
Cambridge Primary Computing Learner's Book Stage 4
E-Book
11/2022
1st Edition
Hodder Education
€12.99
Available for download
Persons
Roland Birbal, Carissa Gokool, Michelle Koon Koon, Nazreen Mohammed and Michelle Taylor