Communication in the Age of Virtual Reality
Lawrence Erlbaum Associates Inc (Publisher)
Published on 1. March 1995
Book
Hardback
416 pages
978-0-8058-1549-8 (ISBN)
Description
This volume addresses virtual reality (VR) -- a tantalizing communication medium whose essence challenges our most deeply held notions of what communication is or can be. The editors have gathered an expert team of engineers, social scientists, and cultural theorists for the first extensive treatment of human communication in this exciting medium.
The first part introduces the reader to VR's state-of-the-art as well as future trends. In the next section, leading research scientists discuss how knowledge of communication can be used to build more effective and exciting communication applications of virtual reality. Looking ahead, the authors explore pioneering approaches to VR narratives, interpersonal communication, the use of 3D sound, and the building of VR entertainment complexes. In the final section, the authors zoom out to view the big picture -- the psychological, social, and cultural implications of virtual reality. Thought-provoking discussions consider important communication issues such as:
* How will virtual reality influence perception of reality?
* What are the legal issues defining communication in virtual reality?
* What kind of cultural trends will this technology encourage?
The first part introduces the reader to VR's state-of-the-art as well as future trends. In the next section, leading research scientists discuss how knowledge of communication can be used to build more effective and exciting communication applications of virtual reality. Looking ahead, the authors explore pioneering approaches to VR narratives, interpersonal communication, the use of 3D sound, and the building of VR entertainment complexes. In the final section, the authors zoom out to view the big picture -- the psychological, social, and cultural implications of virtual reality. Thought-provoking discussions consider important communication issues such as:
* How will virtual reality influence perception of reality?
* What are the legal issues defining communication in virtual reality?
* What kind of cultural trends will this technology encourage?
More details
Series
Language
English
Place of publication
Mahwah
United States
Publishing group
Taylor & Francis Inc
Target group
College/higher education
Professional and scholarly
Dimensions
Height: 229 mm
Width: 152 mm
ISBN-13
978-0-8058-1549-8 (9780805815498)
Copyright in bibliographic data is held by Nielsen Book Services Limited or its licensors: all rights reserved.
Schweitzer Classification
Other editions
Additional editions

Frank Biocca | Mark R. Levy
Communication in the Age of Virtual Reality
E-Book
02/2013
1st Edition
Routledge
€101.99
Available for download

Frank Biocca | Mark R. Levy
Communication in the Age of Virtual Reality
E-Book
02/2013
1st Edition
Routledge
€101.99
Available for download

Frank Biocca | Mark R. Levy
Communication in the Age of Virtual Reality
Book
03/1995
Routledge
€110.00
Shipment within 10-20 days
Content
Contents: Preface. Part I: Virtual Reality as Communication Medium. F. Biocca, T. Kim, M.R. Levy, The Vision of Virtual Reality. F. Biocca, M.R. Levy, Virtual Reality as a Communication System. J. Steuer, Defining Virtual Reality: Dimensions Determining Telepresence. F. Biocca, B. Delaney, Immersive Virtual Reality Technology. Part II: Designing Virtual Environments. F. Biocca, M.R. Levy, Communication Applications of Virtual Reality. D.G. Hawkins, Virtual Reality and Passive Simulators: The Future of Fun. C. Heeter, Communication Research on Consumer VR. K. Meyer, Dramatic Narrative in Virtual Reality. G. Kramer, Sound and Communication in Virtual Reality. M.T. Palmer, Interpersonal Communication and Virtual Reality: Mediating Interpersonal Relationships. Part III: The Social Reality of Virtual Reality. T.W. Valente, T. Bardini, Virtual Diffusion or an Uncertain Reality: Networks, Policy, and Models for the Diffusion of VR Technology. M.A. Shapiro, D.G. McDonald, I'm Not a Real Doctor, But I Play One in Virtual Reality: Implications of Virtual Reality for Judgments About Reality. A. Balsamo, Signal to Noise: On the Meaning of Cyberpunk Subculture. L. St. Clair Harvey, Communication Issues and Policy Implications.