
The Essence of Programming Using C++
Douglas Bell(Author)
Prentice Hall (Publisher)
Published on 10. September 1996
Book
Paperback/Softback
240 pages
978-0-13-206186-5 (ISBN)
Description
The Prentice Hall Essence of Computing Series provides a concise, practicle and uniform introduction to the core components of an undergraduate computer science degree. Acknowledging the recent changes within Higher Education, this approach uses a variety of pedagogical tools-case studies, worked examples and self test questions - to underpin the student's learning. The Essence of Programming in C++ is an introduction to the concepts and techniques of programming. It assumes no prior knowledge of the subject, and enables the reader to write small and medium sized programs in the popular C ++language. This book embraces all the significant areas of programming including control structures and arrays. Functions and parameter passing are explored along with the testing and debugging of programs.
More details
Language
English
Place of publication
Upper Saddle River
United States
Publishing group
Pearson Education (US)
Dimensions
Height: 233 mm
Width: 157 mm
Thickness: 12 mm
Weight
370 gr
ISBN-13
978-0-13-206186-5 (9780132061865)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Classification
Content
1. Calculations.
2. Character Data Functions with Parameters.
3. Functions that return values
4. Global Data.
5. Program Design
6. Arrays-Two Dimensional
7. Pointers
8. Strings.
9. File Processing
10. Debugging.
11. Testing.
12. Piecemeal Programming.
13. Program Styles.
14. Effective Programming.
15. What Next?
16. Answer to Self-Test Questions.
17. Annotated Bibliography.
18. Selected C++ Libraries.
19. Random Numbers.
20. The Rules for Names in C++.
21. Selected Operators - Summary.
22. C and C++ - Some Differences.
23. Sample Program.
2. Character Data Functions with Parameters.
3. Functions that return values
4. Global Data.
5. Program Design
6. Arrays-Two Dimensional
7. Pointers
8. Strings.
9. File Processing
10. Debugging.
11. Testing.
12. Piecemeal Programming.
13. Program Styles.
14. Effective Programming.
15. What Next?
16. Answer to Self-Test Questions.
17. Annotated Bibliography.
18. Selected C++ Libraries.
19. Random Numbers.
20. The Rules for Names in C++.
21. Selected Operators - Summary.
22. C and C++ - Some Differences.
23. Sample Program.