
Playful Materialities
The Stuff That Games Are Made Of
transcript (Publisher)
1st Edition
Published on 8. August 2022
Book
Paperback/Softback
404 pages
978-3-8376-6200-9 (ISBN)
Description
Game culture and material culture have always been closely linked. Analog forms of rule-based play (ludus) would hardly be conceivable without dice, cards, and game boards. In the act of free play (paidia), children as well as adults transform simple objects into multifaceted toys in an almost magical way. Even digital play is suffused with material culture: Games are not only mediated by technical interfaces, which we access via hardware and tangible peripherals. They are also subject to material hybridization, paratextual framing, and processes of de-, and re-materialization.
Reviews / Votes
»Der Sammelband ist ein beeindruckendes Beispiel dafür, wie holistische Spieleforschung, die gängige Diskurse überdenkt und ausweitet, aussehen kann.«More details
Series
Language
English
Place of publication
Bielefeld
Germany
Target group
Professional and scholarly
Product notice
Klappenbroschur
Illustrations
105
13 s/w Abbildungen, 92 farbige Abbildungen
30 SW-Abbildungen, 20 Farbabbildungen
Dimensions
Height: 22.5 cm
Width: 14.8 cm
Thickness: 2 mm
Weight
624 gr
ISBN-13
978-3-8376-6200-9 (9783837662009)
Schweitzer Classification
Other editions
Additional editions

Benjamin Beil | Gundolf S. Freyermuth | Hanns Christian Schmidt
Playful Materialities
The Stuff That Games Are Made Of
E-Book
09/2022
1st Edition
transcript
€0.00
Available for download

Benjamin Beil | Gundolf S. Freyermuth | Hanns Christian Schmidt
Playful Materialities
The Stuff That Games Are Made Of
E-Book
08/2022
1st Edition
transcript
€0.00
Available for download
Persons
Editor
Benjamin Beil, Universität zu Köln, Deutschland
Benjamin Beil ist Professur für Medienwissenschaft mit Schwerpunkt Digitalkulturen am Institut für Medienkultur und Theater der Universität zu Köln
ISNI: 0000 0000 6057 9182
Gundolf S. Freyermuth, TH Köln, Deutschland
Gundolf S. Freyermuth ist Professor für Media and Game Studies und Autor von über 20 Monografien, Sachbüchern und Romanen. 2010 war er Mitbegründer des Cologne Game Lab an der TH Köln. Von 2004 bis 2025 lehrte er an der ifs Internationale Filmschule Köln.
ISNI: 0000 0001 0936 7106
Hanns Christian Schmidt, Hochschule Macromedia (Köln), Deutschland
Hanns Christian Schmidt is a professor for Game Design at Macromedia University for Applied Sciences (Cologne) and a research assistant at the Institute of Media Culture and Theater at the University of Cologne.