
Paratextualizing Games
Investigations on the Paraphernalia and Peripheries of Play
transcript (Publisher)
1st Edition
Published on 3. November 2021
Book
Paperback/Softback
406 pages
978-3-8376-5421-9 (ISBN)
Description
Gaming no longer only takes place as a >closed interactive experience< in front of TV screens, but also as broadcast on streaming platforms or as cultural events in exhibition centers and e-sport arenas. The popularization of new technologies, forms of expression, and online services has had a considerable influence on the academic and journalistic discourse about games. This anthology examines which paratexts gaming cultures have produced - i.e., in which forms and formats and through which channels we talk (and write) about games - as well as the way in which paratexts influence the development of games. How is knowledge about games generated and shaped today and how do boundaries between (popular) criticism, journalism, and scholarship have started to blur? In short: How does the paratext change the text?
Reviews / Votes
Besprochen in:https://archive.org, 08.04.2024More details
Series
Language
English
Place of publication
Bielefeld
Germany
Target group
Professional and scholarly
Product notice
Klappenbroschur
Illustrations
40
4 s/w Abbildungen, 36 farbige Abbildungen
Klebebindung
Dimensions
Height: 225 mm
Width: 148 mm
Thickness: 29 mm
Weight
628 gr
ISBN-13
978-3-8376-5421-9 (9783837654219)
Schweitzer Classification
Other editions
Additional editions

Benjamin Beil | Gundolf S. Freyermuth | Hanns Christian Schmidt
Paratextualizing Games
Investigations on the Paraphernalia and Peripheries of Play
E-Book
11/2021
1st Edition
transcript
€0.00
Available for download

Benjamin Beil | Gundolf S. Freyermuth | Hanns Christian Schmidt
Paratextualizing Games
Investigations on the Paraphernalia and Peripheries of Play
E-Book
11/2021
1st Edition
transcript
€0.00
Available for download
Persons
Editor
Benjamin Beil, Universität zu Köln, Deutschland
Benjamin Beil ist Professur für Medienwissenschaft mit Schwerpunkt Digitalkulturen am Institut für Medienkultur und Theater der Universität zu Köln
ISNI: 0000 0000 6057 9182
Gundolf S. Freyermuth, TH Köln, Deutschland
Gundolf S. Freyermuth ist Professor für Media and Game Studies und Autor von über 20 Monografien, Sachbüchern und Romanen. 2010 war er Mitbegründer des Cologne Game Lab an der TH Köln. Von 2004 bis 2025 lehrte er an der ifs Internationale Filmschule Köln.
ISNI: 0000 0001 0936 7106
Hanns Christian Schmidt, Hochschule Macromedia (Köln), Deutschland
Hanns Christian Schmidt is a professor for Game Design at Macromedia University for Applied Sciences (Cologne) and a research assistant at the Institute of Media Culture and Theater at the University of Cologne.