
Gaming the Metaverse
transcript (Publisher)
1st Edition
Published on 26. February 2025
Book
Paperback/Softback
398 pages
978-3-8376-7462-0 (ISBN)
Description
Neal Stephenson's 1992 novel Snow Crash conceived of the Metaverse as an escapist medium within a dystopian future. By the early 2000s, his vision had evolved into a blueprint for pioneering virtual worlds, notably Second Life. In the 2010s, technology companies-from Meta to Epic Games-recast the Metaverse as the next frontier of digital experience and revenue generation. Now, in the 2020s, the still speculative concept encompasses a convergence of extended reality technologies alongside blockchain systems and artificial intelligence.
This volume brings together leading scholars and industry professionals to examine past "imaginations" and recent "achievements" in the pursuit of the Metaverse. Contributors trace its development through literary, media, and cultural history while exploring current applications and their technical, social, cultural, and economic implications.
More details
Series
Language
English
Place of publication
Bielefeld
Germany
Target group
Professional and scholarly
Product notice
Klappenbroschur
Illustrations
70
0 s/w Abbildungen, 70 farbige Abbildungen
24 Farbabbildungen
Dimensions
Height: 22.5 cm
Width: 14.8 cm
Weight
468 gr
ISBN-13
978-3-8376-7462-0 (9783837674620)
Schweitzer Classification
Other editions
Additional editions

Benjamin Beil | Gundolf S. Freyermuth | Isabelle Hamm
Gaming the Metaverse
E-Book
01/2025
1st Edition
transcript
€0.00
Available for download
Persons
Editor
Benjamin Beil, Universität zu Köln, Deutschland
Benjamin Beil ist Professur für Medienwissenschaft mit Schwerpunkt Digitalkulturen am Institut für Medienkultur und Theater der Universität zu Köln
ISNI: 0000 0000 6057 9182
Gundolf S. Freyermuth, TH Köln, Deutschland
Gundolf S. Freyermuth ist Professor für Media and Game Studies und Autor von über 20 Monografien, Sachbüchern und Romanen. 2010 war er Mitbegründer des Cologne Game Lab an der TH Köln. Von 2004 bis 2025 lehrte er an der ifs Internationale Filmschule Köln.
ISNI: 0000 0001 0936 7106
Isabelle Hamm, Universität Osnabrück, Deutschland
Isabelle Hamm ist wissenschaftliche Mitarbeiterin an der Universität Osnabrück und lehrt dort Museologie und digitale Kunstvermittlung.
Vanessa Ossa, Technische Hochschule Köln, Deutschland