Computer Conluence IT Edition with CD
Pearson (Publisher)
5th Edition
Published on 9. January 2003
Book
Mixed media product
978-0-13-078292-2 (ISBN)
Article exhausted; check for reprint
Description
For courses in introduction to computers and information technology offered in departments of CIS, Computer Science or Business.
Available in three separate editions for maximum classroom flexibility, Computer Confluence combines three information sources-an illustrated textbook, a multimedia CD-ROM, and an up-to-the-minute Companion Website-to explore the promises and challenges of information technology, its effect on businesses, people, society, and the future. Author George Beekman seamlessly integrates his text with an unparalleled media package to provide a valuable learning package.
Available in three separate editions for maximum classroom flexibility, Computer Confluence combines three information sources-an illustrated textbook, a multimedia CD-ROM, and an up-to-the-minute Companion Website-to explore the promises and challenges of information technology, its effect on businesses, people, society, and the future. Author George Beekman seamlessly integrates his text with an unparalleled media package to provide a valuable learning package.
More details
Edition
5th edition
Language
English
Place of publication
United States
Publishing group
Pearson Education (US)
Target group
Professional and scholarly
Illustrations
glossary
Dimensions
Width: 276 mm
Thickness: 22 mm
Weight
1234 gr
ISBN-13
978-0-13-078292-2 (9780130782922)
Copyright in bibliographic data is held by Nielsen Book Services Limited or its licensors: all rights reserved.
Schweitzer Classification
Other editions
New editions
Book
09/2003
5th Edition
€66.24
Article not available
Previous edition
George Beekman | Eugene Rathswohl
Computer Confluence it Edition:(International Edition)
Book
05/2003
5th Edition
Prentice-Hall
€37.13
Article exhausted; check for reprint
Content
Read Me.
Taking the Plunge.
I. APPROACHING COMPUTERS: HARDWARE AND SOFTWARE FUNDAMENTALS.
1. Computer Currents: From Calculation to Communication.
2. Hardware Basics: Inside the Box.
3. Hardware Basics: Peripherals.
4. Software Basics: The Ghost in the Machine.
II. USING COMPUTERS: ESSENTIAL APPLICATIONS.
5. Revolution in Writing: From Word Processing to Paperless Publishing.
6. Calculation, Visualization, and Simulation.
7. Graphics, Hypermedia and Multimedia.
8. Database Applications and Implications.
III. EXPLORING WITH COMPUTERS: NETWORKS AND GATEWAYS.
9. Networking and Telecommunication.
10. Inside the Internet and the Web.
11. From Internet to Information Infrastructure.
12. Computer Security and Risks.
IV. MANAGING COMPUTERS: INFORMATION SYSTEMS AT WORK.
13. Systems and Organizations in the Information Age.
14. Information Technology in Management.
15. Electronic Commerce and E-Business.
16. Systems Design and Development.
V. LIVING WITH COMPUTERS: INFORMATION AGE IMPLICATIONS.
17. Computers at Work, School, and Home.
18. Inventing the Future.
The Concise Computer Consumer's Guide.
Appendix: Correlation Guide to the ACM Code of Ethics and Professional Conduct.
Glossary.
Taking the Plunge.
I. APPROACHING COMPUTERS: HARDWARE AND SOFTWARE FUNDAMENTALS.
1. Computer Currents: From Calculation to Communication.
2. Hardware Basics: Inside the Box.
3. Hardware Basics: Peripherals.
4. Software Basics: The Ghost in the Machine.
II. USING COMPUTERS: ESSENTIAL APPLICATIONS.
5. Revolution in Writing: From Word Processing to Paperless Publishing.
6. Calculation, Visualization, and Simulation.
7. Graphics, Hypermedia and Multimedia.
8. Database Applications and Implications.
III. EXPLORING WITH COMPUTERS: NETWORKS AND GATEWAYS.
9. Networking and Telecommunication.
10. Inside the Internet and the Web.
11. From Internet to Information Infrastructure.
12. Computer Security and Risks.
IV. MANAGING COMPUTERS: INFORMATION SYSTEMS AT WORK.
13. Systems and Organizations in the Information Age.
14. Information Technology in Management.
15. Electronic Commerce and E-Business.
16. Systems Design and Development.
V. LIVING WITH COMPUTERS: INFORMATION AGE IMPLICATIONS.
17. Computers at Work, School, and Home.
18. Inventing the Future.
The Concise Computer Consumer's Guide.
Appendix: Correlation Guide to the ACM Code of Ethics and Professional Conduct.
Glossary.