Computer Confluence, Introductory Edition
United States Edition
George Beekman(Author)
Pearson (Publisher)
6th Edition
Published on 13. April 2004
Book
Paperback/Softback
440 pages
978-0-13-143564-3 (ISBN)
Description
For courses in Introduction to Computers and Information Technology offered in departments of CIS, Computer Science, or Business.
Available in two separate editions for maximum classroom flexibility, Computer Confluence combines three information sources-an illustrated textbook, a multimedia CD-ROM, and an up-to-the-minute Companion Website-to explore the promises and challenges of information technology, its effect on businesses, people, society, and the future. Author George Beekman seamlessly integrates his text with an unparalleled media package to provide a valuable learning package.
Famous for his lively writing style, this is the perfect book for courses that want to explore the promises and challenges of information technology.
Available in two separate editions for maximum classroom flexibility, Computer Confluence combines three information sources-an illustrated textbook, a multimedia CD-ROM, and an up-to-the-minute Companion Website-to explore the promises and challenges of information technology, its effect on businesses, people, society, and the future. Author George Beekman seamlessly integrates his text with an unparalleled media package to provide a valuable learning package.
Famous for his lively writing style, this is the perfect book for courses that want to explore the promises and challenges of information technology.
More details
Edition
6th edition
Language
English
Place of publication
United States
Publishing group
Pearson Education (US)
Target group
Professional and scholarly
Weight
1000 gr
ISBN-13
978-0-13-143564-3 (9780131435643)
Copyright in bibliographic data is held by Nielsen Book Services Limited or its licensors: all rights reserved.
Schweitzer Classification
Other editions
Previous edition

Book
12/2002
5th Edition
Pearson
€31.62
Article exhausted; check for reprint
Content
0. Basics.
I. APPROACHING COMPUTERS.
1. Computer Currents: From Calculation to Connection.
2. Hardware Basics: Inside the Box.
3. Hardware Basics: Peripherals.
4. Software Basics: The Ghost in the Machine.
II. USING SOFTWARE: ESSENTIAL APPLICATIONS.
5. Basic Office Applications.
6. Graphics, Digital Media, and Multimedia.
7. Database Applications and Implications.
III. EXPLORING WITH COMPUTERS.
8. Networking and Telecommunication.
9. Inside the Internet and the World Wide Web.
IV. LIVING WITH COMPUTERS: ISSUES AND IMPLICATIONS.
10. Computer Security and Privacy.
Appendix: Correlation Guide to the ACM Code of Ethics and Professional Conduct.
Glossary.
Credits.
Index.
I. APPROACHING COMPUTERS.
1. Computer Currents: From Calculation to Connection.
2. Hardware Basics: Inside the Box.
3. Hardware Basics: Peripherals.
4. Software Basics: The Ghost in the Machine.
II. USING SOFTWARE: ESSENTIAL APPLICATIONS.
5. Basic Office Applications.
6. Graphics, Digital Media, and Multimedia.
7. Database Applications and Implications.
III. EXPLORING WITH COMPUTERS.
8. Networking and Telecommunication.
9. Inside the Internet and the World Wide Web.
IV. LIVING WITH COMPUTERS: ISSUES AND IMPLICATIONS.
10. Computer Security and Privacy.
Appendix: Correlation Guide to the ACM Code of Ethics and Professional Conduct.
Glossary.
Credits.
Index.