
Dynamical Systems and Fractals
Computer Graphics Experiments with Pascal
Cambridge University Press
Published on 26. October 1989
Book
Hardback
412 pages
978-0-521-36025-8 (ISBN)
Description
This 1989 book is about chaos, fractals and complex dynamics, and is addressed to all people who have some familiarity with computers and enjoy using them. The mathematics has been kept simple, with few formulae, yet the reader is introduced to and can learn about an area of current scientific research which was scarcely possible before the availability of computers. The introduction is achieved through the extensive use of computer graphics. The book is divided into two main parts: in the first the most interesting problems are described, with, in each case, a solution in the form of a computer program. A large number of exercises enable the reader to undertake his or her own experimental work. In the second part, example programs are given for specific machines and operating systems; details refer to MS-DOC and Turbo-Pascal, UNIX 4.2 BSD with Berkley Pascal and C. Other implementations of the graphics routines are given for Apple Macintosh, Apple IIE and IIGS and Atari ST.
More details
Language
English
Place of publication
Cambridge
United Kingdom
Target group
College/higher education
Dimensions
Height: 240 mm
Width: 161 mm
Thickness: 27 mm
Weight
781 gr
ISBN-13
978-0-521-36025-8 (9780521360258)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Classification
Persons
Content
Foreword: new directions in computer graphics: experimental mathematics; Preface to the German edition; 1. Researchers discover chaos; 2. Between order and chaos: Feigenbaum diagrams; 3. Strange attractors; 4. Greetings from Sir Isaac; 5. Complex frontiers; 6. Encounter with the gingerbread man; 7. New sights - new insights; 8. Fractal computer graphics; 9. Step by step into chaos; 10. Journey to the land of infinite structures; 11. Building blocks for graphics experiments; 12. Pascal and the fig-trees; 13. Appendices; Index.