
Advances in Visual Computing
9th International Symposium, ISVC 2013, Rethymnon, Crete, Greece, July 29-31, 2013. Proceedings, Part II
Springer (Publisher)
Published on 22. October 2013
Book
Paperback/Softback
XXXVI, 760 pages
978-3-642-41938-6 (ISBN)
Description
The two volume sets LNCS 8033 and 8034 constitutes the refereed proceedings of the 9th International Symposium on Visual Computing, ISVC 2013, held in Rethymnon, Crete, Greece, in July 2013. The 63 revised full papers and 35 poster papers presented together with 32 special track papers were carefully reviewed and selected from more than 220 submissions. The papers are organized in topical sections: Part I (LNCS 8033) comprises computational bioimaging; computer graphics; motion, tracking and recognition; segmentation; visualization; 3D mapping, modeling and surface reconstruction; feature extraction, matching and recognition; sparse methods for computer vision, graphics and medical imaging; face processing and recognition. Part II (LNCS 8034) comprises topics such as visualization; visual computing with multimodal data streams; visual computing in digital cultural heritage; intelligent environments: algorithms and applications; applications; virtual reality.
More details
Series
Edition
2013 ed.
Language
English
Place of publication
Berlin
Germany
Publishing group
Springer Berlin
Target group
Professional and scholarly
Research
Illustrations
405 s/w Abbildungen
XXXVI, 760 p. 405 illus.
Dimensions
Height: 235 mm
Width: 155 mm
Thickness: 43 mm
Weight
1183 gr
ISBN-13
978-3-642-41938-6 (9783642419386)
DOI
10.1007/978-3-642-41939-3
Schweitzer Classification
Other editions
Additional editions

George Bebis | Richard Boyle | Bahram Parvin
Advances in Visual Computing
9th International Symposium, ISVC 2013, Rethymnon, Crete, Greece, July 29-31, 2013. Proceedings, Part II
E-Book
10/2013
Springer
€53.49
Available for download
Persons
Content
Visualization.- Visual computing with multimodal data streams.- Visual computing in digital cultural heritage.- Intelligent environments: algorithms and applications.- Applications.- Virtual reality.