
Advances in Visual Computing
8th International Symposium, ISVC 2012, Rethymnon, Crete, Greece, July 16-18, 2012, Revised Selected Papers, Part II
Springer (Publisher)
Published on 8. August 2012
Book
Paperback/Softback
XXIX, 771 pages
978-3-642-33190-9 (ISBN)
Description
The two volume set LNCS 7431 and 7432 constitutes the refereed proceedings of the 8th International Symposium on Visual Computing, ISVC 2012, held in Rethymnon, Crete, Greece, in July 2012. The 68 revised full papers and 35 poster papers presented together with 45 special track papers were carefully reviewed and selected from more than 200 submissions. The papers are organized in topical sections: Part I (LNCS 7431) comprises computational bioimaging; computer graphics; calibration and 3D vision; object recognition; illumination, modeling, and segmentation; visualization; 3D mapping, modeling and surface reconstruction; motion and tracking; optimization for vision, graphics, and medical imaging, HCI and recognition. Part II (LNCS 7432) comprises topics such as unconstrained biometrics: advances and trends; intelligent environments: algorithms and applications; applications; virtual reality; face processing and recognition.
More details
Series
Edition
2012 ed.
Language
English
Place of publication
Berlin
Germany
Publishing group
Springer Berlin
Target group
Professional and scholarly
Research
Illustrations
433 s/w Abbildungen
XXIX, 771 p. 433 illus.
Dimensions
Height: 235 mm
Width: 155 mm
Thickness: 44 mm
Weight
1206 gr
ISBN-13
978-3-642-33190-9 (9783642331909)
DOI
10.1007/978-3-642-33191-6
Schweitzer Classification
Other editions
Additional editions

George Bebis | Richard Boyle | Bahram Parvin
Advances in Visual Computing
8th International Symposium, ISVC 2012, Rethymnon, Crete, Greece, July 16-18, 2012, Revised Selected Papers, Part II
E-Book
08/2012
Springer
€53.49
Available for download
Persons
Content
Part II (LNCS 7432): unconstrained biometrics: advances and trends.- intelligent environments: algorithms and applications.- applications.- virtual reality; face processing and recognition.