
Digital Creativity: a Reader
a Reader
Taylor & Francis (Publisher)
1st Edition
Published on 17. May 2010
Book
Paperback/Softback
256 pages
978-0-415-57968-1 (ISBN)
Description
Presenting highlights from five years of the field journal Digital Creativity , this volume republishes twenty-seven contributions from international artists and scientists.
More details
Series
Language
English
Place of publication
London
United Kingdom
Target group
College/higher education
Professional and scholarly
Dimensions
Height: 254 mm
Width: 178 mm
Thickness: 14 mm
Weight
489 gr
ISBN-13
978-0-415-57968-1 (9780415579681)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Classification
Other editions
Additional editions

Book
01/2002
Swets & Zeitlinger
€132.50
Shipment within 15-20 days
Persons
Colin Beardon, Lone Malmborg
Content
On digital creativity, Welcome to virtuality, Manifesto for a Digital Bauhaus, The architect's wunderkammer: aesthetic pleasure and engagement in electronic spaces, The student's construction of artistic truth in digital images, What is consciousness for?, The desert of passions and the technological soul, Prosthetics for the mind: augmenting the self with microelectronics, Art of virtual bodies, The next body and beyond: meta-organisms, psycho-prostheses and aesthetics of hybridity, Virtual life: self and identity redefined in the new media age, OSMOSE: notes on being in immersive virtual space, The Sadeian interface: computers and catharsis, Art practice augmented by digital agents, Emergent constructions: re-embodied intelligence within recombinant poetic networks, Artistic communication for A-life and robotics, Technological latency: from autoplastic to alloplastic, Autonomous architecture, Vibrating tectonics: gestural trajectories, energy mappings and self-conditioning design strategies, Q?ake (R) goes the environment: game aesthetics and archaeologies, Remediating theatre in a digital proscenium, Drama in the digital domain: Commedia dell'Arte, characterisation, collaboration and computers, Interactive dance-making: online creative collaborations, Loa and behold: voice ghosts in the new technoculture, Playing on a holo-stage: towards the interaction between real and virtual performers