
Pathfinder Campaign Setting: Towns of the Inner Sea
Paizo Staff(Editor)
Paizo Publishing, LLC
Will be published approx. on 12. November 2013
Book
Paperback/Softback
64 pages
978-1-60125-576-1 (ISBN)
Description
Whether
they're the
starting points of incredible campaigns, communities facing unfathomable
dangers, or merely places for adventurers to rest and resupply, vibrantly
detailed towns are vital to any fantasy
adventure.
Towns of the Inner Sea explores six
small but richly detailed settlements from the Pathfinder campaign setting. Each
entry provides insights into the
town's history,
culture, and residents, as well as what dangers lurk in the shadows. Numerous
adventure hooks, full-page maps, and stat blocks for key NPCs make these towns
fully realized settings, ready for Game Masters to drop into campaigns whenever
they're
needed.
This book contain details on the
following distinctive towns:
?Diobel: What
you can't get in
Absalom, you can get in this notorious
smuggler's port.
?Falcon's
Hollow: Were monsters and curses not enough, the ambitions of this
town's greedy
overseers would still trap its residents in mud and sawdust.
?Ilsurian: Torn between rival city-states,
this Varisian town bows to no
master.
?Pezzak: This sheltered port defies
the rulers of the devil-dominated nation of Cheliax, its rebel spirit burning
strong despite its scheming overlords.
?Solku: This pious fortress-town faces
constant threats from nearby gnoll tribes, and while its walls stand unbreached,
none can say for how much longer.
?Trunau:
Trapped on the wrong side of the border with the orcs of Belkzen, the citizens
of this stronghold stand fast against
savagery.
Towns of the Inner Sea is intended
for use with the Pathfinder Roleplaying Game and the Pathfinder campaign
setting, but can easily be used in any fantasy game.
they're the
starting points of incredible campaigns, communities facing unfathomable
dangers, or merely places for adventurers to rest and resupply, vibrantly
detailed towns are vital to any fantasy
adventure.
Towns of the Inner Sea explores six
small but richly detailed settlements from the Pathfinder campaign setting. Each
entry provides insights into the
town's history,
culture, and residents, as well as what dangers lurk in the shadows. Numerous
adventure hooks, full-page maps, and stat blocks for key NPCs make these towns
fully realized settings, ready for Game Masters to drop into campaigns whenever
they're
needed.
This book contain details on the
following distinctive towns:
?Diobel: What
you can't get in
Absalom, you can get in this notorious
smuggler's port.
?Falcon's
Hollow: Were monsters and curses not enough, the ambitions of this
town's greedy
overseers would still trap its residents in mud and sawdust.
?Ilsurian: Torn between rival city-states,
this Varisian town bows to no
master.
?Pezzak: This sheltered port defies
the rulers of the devil-dominated nation of Cheliax, its rebel spirit burning
strong despite its scheming overlords.
?Solku: This pious fortress-town faces
constant threats from nearby gnoll tribes, and while its walls stand unbreached,
none can say for how much longer.
?Trunau:
Trapped on the wrong side of the border with the orcs of Belkzen, the citizens
of this stronghold stand fast against
savagery.
Towns of the Inner Sea is intended
for use with the Pathfinder Roleplaying Game and the Pathfinder campaign
setting, but can easily be used in any fantasy game.
More details
Language
English
Place of publication
Bellevue
United States
Target group
Interest Age: From 16 years
Dimensions
Height: 279 mm
Width: 203 mm
Weight
227 gr
ISBN-13
978-1-60125-576-1 (9781601255761)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Classification