
Virtual Environments and Advanced Interface Design
Oxford University Press Inc
Published on 20. July 1995
Book
Hardback
600 pages
978-0-19-507555-7 (ISBN)
Description
Virtual Environments and Advanced Interface Design is a volume of original chapters to introduce the reader to the technology of virtual reality. The research presented in this book examines the impact of the new technology of virtual reality on the field of human factors.
The first editor, Barfield, is head of the Human Factor Laboratory at the University of Washington in the USA, and he has assembled contributions from experts in key laboratories around the US to discuss their basic approaches to this new field.
Some of the topics discussed are computer graphics, eye tracking, tactile and kinesthetic input, interface design, and applications in medicine and aerospace.
The first editor, Barfield, is head of the Human Factor Laboratory at the University of Washington in the USA, and he has assembled contributions from experts in key laboratories around the US to discuss their basic approaches to this new field.
Some of the topics discussed are computer graphics, eye tracking, tactile and kinesthetic input, interface design, and applications in medicine and aerospace.
Reviews / Votes
The chapters are well researched and well written. The organization and the content of this book make it a sound contribution to those in the VR community. Endeavour .... the content hangs together remarkably well, and it becomes apparent that there is a wealth of information in this book. The value of this book is that it shows how a particular area has been applied to virtual environments. It also introduces the reader to other technology areas. This work is a must-have reference for anyone entering the field. It presents enough depth to help readers understand each topic while providing sufficient reference material to permit them to delve further. Computing ReviewsMore details
Language
English
Place of publication
New York
United States
Target group
Professional and scholarly
Illustrations
numerous halftones, line figures, and tables
Dimensions
Height: 235 mm
Width: 157 mm
Thickness: 39 mm
Weight
1106 gr
ISBN-13
978-0-19-507555-7 (9780195075557)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Classification
Other editions
Additional editions

Woodrow Barfield | Thomas A. III Furness
Virtual Environments and Advanced Interface Design
E-Book
06/1995
1st Edition
OUP eBook
€45.99
Available for download
Persons
Editor
Associate Professor and Director, Laboratory for Interactive Computer GraphicsAssociate Professor and Director, Laboratory for Interactive Computer Graphics, University of Washington
Professor and Director, Human Interface Technical LaboratoryProfessor and Director, Human Interface Technical Laboratory, University of Washington
Content
PART I: Introduction to Virtual Environments
1: Tom Furness and Woodrow Barfield: Introduction to Virtual Environments and Advanced Interface Design
2: Steve Ellis: Origins and Elements of Virtual Environments
PART II: Virtual Environment Technologies
Virtual Environment Modeling
3: Mark Green and Hanqui Sun: Computer Graphics Modeling for Virtual Environments
4: William Bricken and Jeff Coco: The VEOS Project
Visual Displays
5: Elizabeth Davis and Larry Hodges: Human Stereopsis, Fusion, and Stereoscopic Virtual Environments
6: Dean Kocian and Lee Task: Visually Coupled Systems Hardware and Human Interface
7: Eye Tracking in Advanced Interface Design
PART III: Auditory Displays
8: Michael Cohen and Elizabeth M. Wenzel: The Design of Multidimensional Sound Interfaces
Haptic Displays
9: PaulBach-y-Rita and Kurt Kaczmarek: Tactile Displays
10: Blake Hannaford and Steve Venema: Kinesthetic Displays for Remote and Virtual Environments
11: Scott MacKenzie: Input Devices and Interaction Techniques for Advanced Computing
PART 3: Integration of Technology
12: Woodrow Barfield, Tom Sheridan, David Zeltzer, and Mel Slater: Presence and Performance Within Virtual Environments
13: Christopher Wickens and Polly Baker: Cognitive Issues in Virtual Reality
14: Woodrow Barfield, Craig Rosenberg,and Wouter Lotens: Augmented-Reality Displays
Index
1: Tom Furness and Woodrow Barfield: Introduction to Virtual Environments and Advanced Interface Design
2: Steve Ellis: Origins and Elements of Virtual Environments
PART II: Virtual Environment Technologies
Virtual Environment Modeling
3: Mark Green and Hanqui Sun: Computer Graphics Modeling for Virtual Environments
4: William Bricken and Jeff Coco: The VEOS Project
Visual Displays
5: Elizabeth Davis and Larry Hodges: Human Stereopsis, Fusion, and Stereoscopic Virtual Environments
6: Dean Kocian and Lee Task: Visually Coupled Systems Hardware and Human Interface
7: Eye Tracking in Advanced Interface Design
PART III: Auditory Displays
8: Michael Cohen and Elizabeth M. Wenzel: The Design of Multidimensional Sound Interfaces
Haptic Displays
9: PaulBach-y-Rita and Kurt Kaczmarek: Tactile Displays
10: Blake Hannaford and Steve Venema: Kinesthetic Displays for Remote and Virtual Environments
11: Scott MacKenzie: Input Devices and Interaction Techniques for Advanced Computing
PART 3: Integration of Technology
12: Woodrow Barfield, Tom Sheridan, David Zeltzer, and Mel Slater: Presence and Performance Within Virtual Environments
13: Christopher Wickens and Polly Baker: Cognitive Issues in Virtual Reality
14: Woodrow Barfield, Craig Rosenberg,and Wouter Lotens: Augmented-Reality Displays
Index