
Virtual Reality and Augmented Reality
14th EuroVR International Conference, EuroVR 2017, Laval, France, December 12-14, 2017, Proceedings
Springer (Publisher)
Published on 7. December 2017
Book
Paperback/Softback
XX, 193 pages
978-3-319-72322-8 (ISBN)
Description
This book constitutes the refereed proceedings of the 14th International Conference on Virtual Reality and Augmented Reality, EuroVR 2017, held in Laval, France, in December 2017.
The 10 full papers and 2 short papers presented were carefully reviewed and selected from 36 submissions. The papers are organized in four topical sections: interaction models and user studies, visual and haptic real-time rendering, perception and cognition, and rehabilitation and safety.
The 10 full papers and 2 short papers presented were carefully reviewed and selected from 36 submissions. The papers are organized in four topical sections: interaction models and user studies, visual and haptic real-time rendering, perception and cognition, and rehabilitation and safety.
More details
Series
Edition
1st ed. 2017
Language
English
Place of publication
Cham
Switzerland
Publishing group
Springer International Publishing
Target group
Professional and scholarly
Illustrations
90 s/w Abbildungen
XX, 193 p. 90 illus.
Dimensions
Height: 235 mm
Width: 155 mm
Thickness: 12 mm
Weight
335 gr
ISBN-13
978-3-319-72322-8 (9783319723228)
DOI
10.1007/978-3-319-72323-5
Schweitzer Classification
Other editions
Additional editions

Jernej Barbic | Mirabelle D'Cruz | Marc Erich Latoschik
Virtual Reality and Augmented Reality
14th EuroVR International Conference, EuroVR 2017, Laval, France, December 12-14, 2017, Proceedings
E-Book
12/2017
Springer
€53.49
Available for download
Content
Interactive Physics Simulation for Virtual technologies.- H2020 and its new actions in Interactive Technologies.- Touching with the eyes: A story of pseudo-haptics.- The good, the bad and the better: opportunities and risks in Virtual Rehabilitation.- The Four S's of the Next User Interface Paradigm for VR: Spatial, Supernatural, Social & Smart.- Semantic Composition of 3D Content Behavior for Explorable Virtual Reality Applications.- Haptic Virtual Reality DFMA - A Case Study.- Interaction Techniques for Virtual Reality Based Automotive Design Reviews.- An Efficient Statistical Data Representation for Real-time Rendering of Metallic Effect Car Paints.- Containerized Distributed Rendering for Interactive Environments.- Model Based Compensation for Low Mass Objects Haptic Manipulation in Virtual Environments.- Impact of the visual rendering system on subjective auralization assessment in VR.- Can Virtual Human Entourage Elements Facilitate Accurate Distance Judgments in VR?.- Removing the mask - do people over trust avatars reconstructed from video?.- A Low-cost Virtual Reality Bike for Remote Cardiac Rehabilitation.- Supporting Rehabilitation of ADHD Children with Serious Games and Enhancement of Inhibition Mechanisms .- Reconstruction of Near Misses and Accidents for Analyses from Virtual Reality Usability Study.