
Learning Autodesk 3ds Max Design 2010 Essentials
The Official Autodesk 3ds Max Reference
Autodesk(Author)
Routledge (Publisher)
1st Edition
Published on 27. July 2017
Book
Hardback
642 pages
978-1-138-40077-1 (ISBN)
Description
Learning Autodesk 3ds Max 2010 Design Essentials is a superb end-to-end reference that provides users with complete info on all of the features and options available in the latest version of 3ds Max Design, so that users can learn how to use 3ds Max Design confidently in a production environment. Each chapter offers a series of lessons - which introduce the functional areas of Max Design and go over all associated features (with examples), and then a lab (which demonstrates a practical application of the lesson). Together, all of the lessons deliver and sound and complete approach to revealing the functions, features, and principles of 3ds Max 2010 Design. New Bonus section on MaxScript covering techniques for automating repetitive tasks and customizing 3ds Max Design to make you more productive. The DVD includes project Scene and support files, 3 bonus chapters and 4 bonus labs (an additional 370 pages of 3ds Max Design techniques) with free models and texture maps from Turbo Squid (a $188 value), and a link to a trial version of Sketchbook Pro.
More details
Language
English
Place of publication
London
United Kingdom
Publishing group
Taylor & Francis Ltd
Target group
Professional and scholarly
Professional Practice & Development
Product notice
sewn/stitched
Cloth over boards
Dimensions
Height: 235 mm
Width: 191 mm
Weight
1184 gr
ISBN-13
978-1-138-40077-1 (9781138400771)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Classification
Other editions
Additional editions

E-Book
05/2013
1st Edition
Routledge
€250.99
Available for download

E-Book
05/2013
1st Edition
Routledge
€250.99
Available for download

Autodesk
Learning Autodesk 3ds Max Design 2010: Essentials
The Official Autodesk 3ds Max Training Guide
Book
06/2009
1st Edition
Focal Press
€40.84
Withdrawn from sale
Person
Autodesk's Media and Entertainment division produces award-winning software tools designed for digital media creation, management and delivery across all disciplines: from film and television visual effects, color grading and editing to animation, game development, web/interactive, and design visualization. Autodesk Media and Entertainment is based in Montreal, Quebec, Canada.
Content
Introduction - Understanding Autodesk 3ds Max Chapter 1 - Getting Started The Getting Started chapter contains a functional overview of the essential tools and principles of 3ds Max. Lesson 1: The User Interface Lesson 2: lab Lesson 3: Files and Objects Lesson 4: Transform Tools Lesson 5: Modifiers Chapter 2 - Modeling Lesson 6: Low-Poly Modeling Lesson 7: Shapes Lesson 8: Using Compound Objects Lesson 9: Modeling Lab Chapter 3 - Animation Lesson 10: Animation Basics Lesson 11: Hierarchies Lesson 12: Character Animation: Biped Lesson 13: Animation Lab Chapter 4 - Materials and Mapping Lesson 14: Materials Lesson 15: Using Maps Lesson 16: Mapping Coordinates Lesson 17: Materials and Mapping Lab Chapter 5 - Rendering Lesson 18: Cameras Lesson 19: Basic Lighting Lesson 20: mental ray Lesson 21: Rendering the Scene Lesson 22: Scene Assembly Lab BONUS - Introduction to MaxScript-The Introduction to MaxScript chapter will cover techniques for automating repetitive tasks using the MaxScript scripting language. In addition, you'll learn how MaxScript can be used to customize 3ds Max to make you more productive. Lesson 23: Introduction to MaxScript Lesson 24: MaxScript Basics Lesson 25: Constructing the User Interface Lesson 26: The 3ds Max Interface Lesson 27: Understanding Objects and Classes Lesson 28: Transforms and Animation Lesson 29: Working with MaxScript Objects Lesson 30: File Handling, and Working with Directories