
Spellbinders: Break the Game
Break the Game
Andrew Auseon(Author)
Random House Inc (Publisher)
Published on 6. May 2025
Book
Paperback/Softback
416 pages
978-0-593-48278-0 (ISBN)
Description
It takes more than magic to make a hero, in the next installment of this hilarious and epic illustrated series. One not-so-chosen champion and his mystical friends must cross the multiverse and harness a dangerous power to defeat a mysterious new enemy.
"My favorite new fantasy series.”
—Max Brallier, #1 New York Times bestselling author of the Last Kids on Earth series
After leveling up from basement roleplaying games to saving an entire magical realm, 12-year-old Ben isn’t happy returning to his ordinary life of homework and chores. So when his very un-magical LARP session is crashed by monstrous frog-men from another dimension, he can't wait to get back into hero mode.
Someone is after all the Spellbinder’s books, which grant the users — including Ben — epic reality-shifting powers. Ben, Niara, Merv, Drake, and their new friend Agnes must embark on an epic quest to save the books and their owners. But while hopping across different realms may be Ben’s idea of a totally awesome spring break, it’s tough to be an ordinary kid among extraordinary heroes. Especially when fighting for the fate of the universe seems to consist mostly of finding fun new ways to get them all killed, from zombie rats to pool noodle squids, to a mysterious Big Bad controlling everything from behind the scenes. How do you win the game when someone else is rolling the dice?
"My favorite new fantasy series.”
—Max Brallier, #1 New York Times bestselling author of the Last Kids on Earth series
After leveling up from basement roleplaying games to saving an entire magical realm, 12-year-old Ben isn’t happy returning to his ordinary life of homework and chores. So when his very un-magical LARP session is crashed by monstrous frog-men from another dimension, he can't wait to get back into hero mode.
Someone is after all the Spellbinder’s books, which grant the users — including Ben — epic reality-shifting powers. Ben, Niara, Merv, Drake, and their new friend Agnes must embark on an epic quest to save the books and their owners. But while hopping across different realms may be Ben’s idea of a totally awesome spring break, it’s tough to be an ordinary kid among extraordinary heroes. Especially when fighting for the fate of the universe seems to consist mostly of finding fun new ways to get them all killed, from zombie rats to pool noodle squids, to a mysterious Big Bad controlling everything from behind the scenes. How do you win the game when someone else is rolling the dice?
More details
Language
English
Place of publication
New York
United States
Publishing group
Random House USA Inc
Target group
Children/juvenile
US School Grade: From Third Grade to Seventh Grade, Interest Age: From 8 to 12 years
Illustrations
BLACK-AND-WHITE ILLUSTRATIONS
Dimensions
Height: 194 mm
Width: 132 mm
Thickness: 22 mm
Weight
409 gr
ISBN-13
978-0-593-48278-0 (9780593482780)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Classification
Other editions
Additional editions

Andrew Auseon
Spellbinders: Break the Game
E-Book
06/2024
Random House Children's Books
€5.49
Available for download
Person
Andrew Auseon is the author of several books for children and young adults, and he is the writer of numerous bestselling and award-winning video games. A transplant from the Midwest, he lives in Washington, D.C. with his family and two very naughty cats. He loves breakfast cereal, the sound of the ocean, and the feeling of a brand-new book in his hands.