
NCM Module 2 Games and mats pack
Cambridge University Press
Published on 18. January 1996
Book
Mixed media product
96 pages
978-0-521-47191-6 (ISBN)
Description
The box contains boards, cards and equipment for 15 sets of games. These will provide consolidation of mathematical ideas in an enjoyable way and can also be used to encourage cooperative working and to develop powers of reasoning by thinking about strategies. There are also 6 double-sided encapsulated A3 sheets. These 12 full colour pictures provide a stimulating resource that can be used in a variety of ways to develop discussion, practical work and recording.They can be used flexibly to support different teaching styles, and abilities and interests of children. The teacher's handbook gives rules for the games, outlines the mathematical skills addressed by each, provides numerous ideas for using the mats, and includes photocopy masters for developing the activities.
More details
Series
Language
English
Place of publication
Cambridge
United Kingdom
Target group
Primary & secondary/elementary & high school
Interest Age: From 4 to 6 years
Dimensions
Height: 346 mm
Width: 475 mm
Thickness: 34 mm
Weight
3955 gr
ISBN-13
978-0-521-47191-6 (9780521471916)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Classification
Persons
Content
Games: Stamps; Dragon's lair; Rainbow race; Jungle journey; Clown coconuts; Escape from the crocodile; Robot rummy; Don't block me in; Gold diggers' island; Pocket money; Palm tree pennies; Cross the magic river; Party food; Turtle money trail; Rock around the clock. Mats: Circles; Party time; Starfish; Money; Town map; Clocks; Playing cards; Calendar; School fete; 100 square; Theme park; Boots and shoes.