
Graphics Gems II
James Arvo(Editor)
Morgan Kaufmann (Publisher)
Published on 29. November 1994
Book
Hardback
672 pages
978-0-12-064481-0 (ISBN)
Description
Graphics Gems II is a collection of articles shared by a diverse group of people that reflect ideas and approaches in graphics programming which can benefit other computer graphics programmers. This volume presents techniques for doing well-known graphics operations faster or easier. The book contains chapters devoted to topics on two-dimensional and three-dimensional geometry and algorithms, image processing, frame buffer techniques, and ray tracing techniques. The radiosity approach, matrix techniques, and numerical and programming techniques are likewise discussed. Graphics artists and computer programmers will find the book invaluable.
More details
Series
Language
English
Place of publication
San Francisco
United States
Publishing group
Elsevier Science & Technology
Target group
Professional and scholarly
Weight
1350 gr
ISBN-13
978-0-12-064481-0 (9780120644810)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Classification
Other editions
Additional editions

Person
By James Arvo
Content
2D geometry and algorithms - Image Processing - Frame buffer techniques - Geometry and algorithms - Matrix techniques - Numerical and programming techniques - Curves and surfaces - Appendix I: Utilities - Appendix II: C implementations