
Escape Book: Volume 4
The Museum Heist
Stephane Anquetil(Author)
Andrews McMeel Publishing
Will be published approx. on 25. November 2021
Book
Paperback/Softback
96 pages
978-1-5248-6752-2 (ISBN)
Description
Overcome challenges, solve puzzles, and uncover the true culprit in the fourth installment of the Escape Book series!
What started as a typical family vacation takes a turn for the worse when you and your grandfather, a security guard at the local museum, find yourselves at the center of a serious scandal. It turns out that one of the museum's masterpieces was stolen on the same night you and your grandfather were taking an after-hours tour-since you were the only two people there, you're the prime suspects! To prove your innocence, you must now find the stolen masterpiece by observing, analyzing, and investigating like a real detective! Are you ready for an adventure?
What started as a typical family vacation takes a turn for the worse when you and your grandfather, a security guard at the local museum, find yourselves at the center of a serious scandal. It turns out that one of the museum's masterpieces was stolen on the same night you and your grandfather were taking an after-hours tour-since you were the only two people there, you're the prime suspects! To prove your innocence, you must now find the stolen masterpiece by observing, analyzing, and investigating like a real detective! Are you ready for an adventure?
More details
Series
Language
English
Place of publication
Kansas City
United States
Target group
Children/juvenile
US School Grade: From Third Grade to Sixth Grade, Interest Age: From 8 to 12 years
Product notice
Paperback (trade)
Dimensions
Height: 200 mm
Width: 136 mm
Thickness: 7 mm
Weight
152 gr
ISBN-13
978-1-5248-6752-2 (9781524867522)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Classification
Person
Stephane Anquetil is an old-school geek. He started playing video games when he was twelve on something called a Videopac G7200. The Choose Your Own Adventure books were an important part of his adolescence, as were text-based adventure games-the real ones, like where you had to write, "Talk cat," to talk to a cat. After rediscovering a love of board games and writing, today he's become an author of clever tales equally inspired by historical archives, secret codes, and strange mysteries.