
Mathematical Basics of Motion and Deformation in Computer Graphics
Morgan and Claypool Life Sciences (Publisher)
2nd Edition
Published on 13. April 2017
Book
Paperback/Softback
95 pages
978-1-62705-697-7 (ISBN)
Description
This synthesis lecture presents an intuitive introduction to the mathematics of motion and deformation in computer graphics. Starting with familiar concepts in graphics, such as Euler angles, quaternions, and affine transformations, we illustrate that a mathematical theory behind these concepts enables us to develop the techniques for efficient/effective creation of computer animation.
This book, therefore, serves as a good guidepost to mathematics (differential geometry and Lie theory) for students of geometric modeling and animation in computer graphics. Experienced developers and researchers will also benefit from this book, since it gives a comprehensive overview of mathematical approaches that are particularly useful in character modeling, deformation, and animation.
This book, therefore, serves as a good guidepost to mathematics (differential geometry and Lie theory) for students of geometric modeling and animation in computer graphics. Experienced developers and researchers will also benefit from this book, since it gives a comprehensive overview of mathematical approaches that are particularly useful in character modeling, deformation, and animation.
More details
Series
Edition
2nd Revised edition
Language
English
Place of publication
San Rafael, CA
United States
Publishing group
Morgan & Claypool Publishers
Edition type
Revised edition
Dimensions
Height: 235 mm
Width: 190 mm
Weight
198 gr
ISBN-13
978-1-62705-697-7 (9781627056977)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Classification
Persons
Content
- Preface
- Preface to the Second Edition
- Symbols and Notations
- Introduction
- Rigid Transformation
- Affine Transformation
- Exponential and Logarithm of Matrices
- 2D Affine Transformation between Two Triangles
- Global 2D Shape Interpolation
- Parametrizing 3D Positive Affine Transformations
- Further Readings
- Bibliography
- Authors' Biographies
- Preface to the Second Edition
- Symbols and Notations
- Introduction
- Rigid Transformation
- Affine Transformation
- Exponential and Logarithm of Matrices
- 2D Affine Transformation between Two Triangles
- Global 2D Shape Interpolation
- Parametrizing 3D Positive Affine Transformations
- Further Readings
- Bibliography
- Authors' Biographies