
OpenGL: A Primer
A Primer
Edward Angel(Author)
Pearson (Publisher)
3rd Edition
Published on 21. June 2007
Book
Paperback/Softback
312 pages
978-0-321-39811-6 (ISBN)
Description
OpenGL
®
: A Primer
is a concise presentation of fundamental OpenGL, providing readers with a succinct introduction to essential OpenGL commands as well as detailed listings of OpenGL functions and parameters. Angel uses a top-down philosophy to teach computer graphics based on the idea that students learn modern computer graphics best if they can start programming significant applications as soon as possible. The book makes it easy for students to find functions and their descriptions, and supplemental examples are included in every chapter to illustrate core concepts. This primer can be used both as a companion to a book introducing computer graphics principles and as a stand-alone guide and reference to OpenGL for programmers with a background in computer graphics.
More details
Language
English
Place of publication
Upper Saddle River
United States
Publishing group
Pearson Education (US)
Target group
College/higher education
Dimensions
Height: 235 mm
Width: 195 mm
Thickness: 17 mm
Weight
598 gr
ISBN-13
978-0-321-39811-6 (9780321398116)
Schweitzer Classification
Other editions
Previous edition

Book
05/2004
2nd Edition
Pearson
€34.65
Article exhausted; check for reprint
Person
Edward S. Angel
is a Professor of Computer Science, Electrical and Computer Engineering, and Media Arts at the University of New Mexico. He received his PhD from the University of Southern California and his BS in engineering from the California Institute of Technology. His present research interests are in computer graphics and scientific visualization. He is also the author of the best-selling book,
Interactive Computer Graphics: A Top-Down Approach Using OpenGL,
Third Edition, also published by Addison-Wesley.
Professor Angel is the Principal Investigator of the NSF-funded Digital Pueblo Project, which is combining arts and technology to promote economic development among the communities in New Mexico through collaborative graphics and animation projects.
Professor Angel is the Principal Investigator of the NSF-funded Digital Pueblo Project, which is combining arts and technology to promote economic development among the communities in New Mexico through collaborative graphics and animation projects.
Content
- 1. Introduction.
- 2. Two-Dimensional Programming in OpenGL.
- 3. Interaction and Animation.
- 4. Basic Three-Dimensional Programming.
- 5. Transformations.
- 6. Lights and Materials.
- 7. Images.
- 8. Texture Mapping.
- 9. Curves and Surfaces.
- 10. Putting It Together.
- 11. Looking to the Future.
-
Index.