
Using Computers Games across the Curriculum
Karen Anderson(Author)
Continuum Publishing Corporation
Published on 22. November 2012
Book
Paperback/Softback
112 pages
978-1-4411-0829-6 (ISBN)
Description
Everyone learns best when they are enjoying an activity - even adults prefer to learn through play! This book gives a wide range of ideas and practical activities to use computer games as learning tools with students aged 11+.
You don't need to be a computer whiz to use this book. From the practical aspects of purchasing and setting up equipment to integrating them into a lesson plan - and even using them without playing them - this book will add a new aspect to your subject to make it even more engaging and fascinating to your students. There are sections on:
- Integrating games into lessons
- Activities for using freely and commonly-available computer games and consoles
- Making your own games, and helping students to design computer games themselves
- Using games to differentiate for students of varying abilities and learning styles
By adding a new dimension to learning and teaching, computer games can be an enjoyable and fun addition to lessons and, as a result, produce lifelong learners.
You don't need to be a computer whiz to use this book. From the practical aspects of purchasing and setting up equipment to integrating them into a lesson plan - and even using them without playing them - this book will add a new aspect to your subject to make it even more engaging and fascinating to your students. There are sections on:
- Integrating games into lessons
- Activities for using freely and commonly-available computer games and consoles
- Making your own games, and helping students to design computer games themselves
- Using games to differentiate for students of varying abilities and learning styles
By adding a new dimension to learning and teaching, computer games can be an enjoyable and fun addition to lessons and, as a result, produce lifelong learners.
More details
Language
English
Place of publication
New York
United States
Target group
Primary & secondary/elementary & high school
College/higher education
Illustrations
10
Dimensions
Height: 244 mm
Width: 169 mm
Weight
208 gr
ISBN-13
978-1-4411-0829-6 (9781441108296)
DOI
CBID162538
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Classification
Other editions
Additional editions

Karen Anderson
Using Computers Games across the Curriculum
E-Book
05/2013
1st Edition
Bloomsbury Education
€18.49
Available for download
Person
Karen Anderson is Head of School for Computing and ICT at Runshaw College, UK. She has taught in both secondary and FE, state and independent sectors and draws on her experience, knowledge and love of teaching for her ideas. A passionate advocate for innovative ICT teaching in all areas, she specialises in Computer Games Design and eSafety. Karen has contributed to several textbooks, exam board specifications and is a regular speaker at national conferences. Her previous book, Getting the Buggers Excited About ICT, includes practical advice for ICT teachers on interesting and innovative ways to teach different areas of the ICT curriculum.
Content
Introduction \ What are Digital Games? \ A Very Brief History \ Why Use Digital Games? \ 1. How To Use Computer Games In Learning and Teaching \ Equipment \ Integrating Games into Lessons \ Ideas for Lesson Activities \ Digital Games and Differentiation \ 2. Computer Games \ Free Games \ Commercial Games \ Networked Games \ 3. Console Games \ Xbox \ PlayStation \ Wii \ Handhelds and Portables \ Older Consoles \ 4. Making Your Own Games \ Simple Game-Making for Teachers \ Simple Game-Making for Students \ In-Depth Game-Making \ 5. Using Games Without Playing Them \ PSHE & Citizenship \ Theories and Philosophies \ Controversy \ 6. A Future In Computer Games \ You don't have to study it... \ Advice to Give to Students Wanting to Work in Computer Games \ Conclusion \ Index